2012-09-17 07:37:50 +00:00
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#ifndef OPENMW_ESM_SPELLLIST_H
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#define OPENMW_ESM_SPELLLIST_H
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#include <vector>
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/** A list of references to spells and spell effects. This is shared
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between the records BSGN, NPC and RACE.
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*/
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struct SpellList
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{
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std::vector<std::string> mList;
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2014-10-02 12:45:57 +00:00
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/// Is this spell ID in mList?
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bool exists(const std::string& spell) const;
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2012-09-17 07:37:50 +00:00
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void load(ESMReader &esm);
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2013-09-16 10:32:35 +00:00
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void save(ESMWriter &esm) const;
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2012-09-17 07:37:50 +00:00
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};
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}
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#endif
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