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#ifndef COMPONENTS_TOUTF8_H
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#define COMPONENTS_TOUTF8_H
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#include <string>
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namespace ToUTF8
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{
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// These are all the currently supported code pages
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enum FromType
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{
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Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
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WINDOWS_1250, // Central ane Eastern European languages
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WINDOWS_1251, // Cyrillic languages
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WINDOWS_1252 // Used by English version of Morrowind (and
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// probably others)
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};
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// Return a writable buffer of at least 'size' bytes. The buffer
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// does not have to be freed.
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char* getBuffer(int size);
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// Convert the previously written buffer to UTF8 from the given code
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// page.
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std::string getUtf8(FromType from);
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std::string getLegacyEnc(FromType to);
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FromType calculateEncoding(const std::string& encodingName);
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std::string encodingUsingMessage(const std::string& encodingName);
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}
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#endif
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