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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerMap.hpp

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#ifndef OPENMW_PROCESSORPLAYERMAP_HPP
#define OPENMW_PROCESSORPLAYERMAP_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerMap : public PlayerProcessor
{
public:
ProcessorPlayerMap()
{
BPP_INIT(ID_PLAYER_MAP)
}
void Do(PlayerPacket &packet, Player &player) override
{
DEBUG_PRINTF(strPacketID.c_str());
// Not currently implemented
//
// To be dealt with later to save explored areas on local maps
}
};
}
#endif //OPENMW_PROCESSORPLAYERMAP_HPP