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https://github.com/TES3MP/openmw-tes3mp.git
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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
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#ifndef CSV_WIDGET_SCENETOOLTEXTUREBRUSH_H
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#define CSV_WIDGET_SCENETOOLTEXTUREBRUSH_H
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#include <QIcon>
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#include <QFrame>
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#include <QModelIndex>
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#include <QWidget>
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#include <QLabel>
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#include <QSpinBox>
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#include <QGroupBox>
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#include <QSlider>
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#include <QEvent>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include "scenetool.hpp"
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/*namespace CSVRender
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{
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class TerrainTextureMode;
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}*/
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namespace CSVWidget
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{
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/// \brief Layout-box for some brush button settings
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class BrushSizeControls : public QGroupBox
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{
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Q_OBJECT
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public:
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BrushSizeControls(const QString &title, QWidget *parent);
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QSlider *mBrushSizeSlider;
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private:
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QSpinBox *mBrushSizeSpinBox;
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QHBoxLayout *mLayoutSliderSize;
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};
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/// \brief Brush settings window
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class TextureBrushWindow : public QFrame
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{
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Q_OBJECT
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public:
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TextureBrushWindow(QWidget *parent = 0);
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void configureButtonInitialSettings(QPushButton *button);
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QPushButton *mButtonPoint = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-point")), "", this);
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QPushButton *mButtonSquare = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-square")), "", this);
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QPushButton *mButtonCircle = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-circle")), "", this);
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QPushButton *mButtonCustom = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-custom")), "", this);
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BrushSizeControls* mSizeSliders = new BrushSizeControls(tr(""), this);
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int mBrushShape;
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private:
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QLabel *mSelectedBrush;
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QGroupBox *mHorizontalGroupBox;
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int mBrushSize;
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std::string mBrushTexture;
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std::string mBrushTextureLabel;
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public slots:
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void setBrushTexture(std::string brushTexture);
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void setBrushShape();
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void setBrushSize(int brushSize);
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signals:
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void passBrushSize (int brushSize);
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void passBrushShape(int brushShape);
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};
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class SceneToolTextureBrush : public SceneTool
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{
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Q_OBJECT
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QString mToolTip;
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private:
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void adjustToolTips();
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public:
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SceneToolTextureBrush (SceneToolbar *parent, const QString& toolTip);
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virtual void showPanel (const QPoint& position);
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TextureBrushWindow *mTextureBrushWindow;
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void dropEvent (QDropEvent *event);
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void dragEnterEvent (QDragEnterEvent *event);
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public slots:
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void setButtonIcon(int brushShape);
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virtual void activate();
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signals:
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void passEvent(QDropEvent *event);
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void passEvent(QDragEnterEvent *event);
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};
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}
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#endif
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