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#include "armor.hpp"
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#include <components/esm/loadarmo.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwrender/cellimp.hpp"
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#include "containerutil.hpp"
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namespace MWClass
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{
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void Armor::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Rendering rendering (cellRender, ref->ref, ref->mData);
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cellRender.insertMesh ("meshes\\" + model);
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cellRender.insertObjectPhysics();
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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}
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}
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std::string Armor::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const
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{
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return true;
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}
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int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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return ref->base->data.health;
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}
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void Armor::insertIntoContainer (const MWWorld::Ptr& ptr,
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MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
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{
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insertIntoContainerStore (ptr, containerStore.armors);
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}
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std::string Armor::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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return ref->base->script;
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}
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void Armor::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Armor);
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registerClass (typeid (ESM::Armor).name(), instance);
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}
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}
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