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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerCellState.cpp

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#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerCellState.hpp"
mwmp::PacketPlayerCellState::PacketPlayerCellState(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_CELL_STATE;
priority = IMMEDIATE_PRIORITY;
reliability = RELIABLE_ORDERED;
}
void mwmp::PacketPlayerCellState::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send)
{
PlayerPacket::Packet(bs, player, send);
RW(player->cellStateChanges.action, send);
if (!send)
player->cellStateChanges.cells.clear();
else
player->cellStateChanges.count = (unsigned int)(player->cellStateChanges.cells.size());
RW(player->cellStateChanges.count, send);
for (unsigned int i = 0; i < player->cellStateChanges.count; i++)
{
ESM::Cell cell;
if (send)
{
cell = player->cellStateChanges.cells[i];
}
RW(cell.mData.mFlags, send);
RW(cell.mData.mX, send);
RW(cell.mData.mY, send);
RW(cell.mName, send);
if (!send)
{
player->cellStateChanges.cells.push_back(cell);
}
}
}