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#ifndef MWGUI_ALCHEMY_H
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#define MWGUI_ALCHEMY_H
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#include "window_base.hpp"
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#include "container.hpp"
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namespace MWGui
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{
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class AlchemyWindow : public WindowBase, public ContainerBase
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{
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public:
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AlchemyWindow(WindowManager& parWindowManager);
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virtual void open();
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protected:
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MyGUI::Button* mCreateButton;
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MyGUI::Button* mCancelButton;
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MyGUI::ImageBox* mIngredient1;
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MyGUI::ImageBox* mIngredient2;
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MyGUI::ImageBox* mIngredient3;
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MyGUI::ImageBox* mIngredient4;
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MyGUI::ImageBox* mApparatus1;
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MyGUI::ImageBox* mApparatus2;
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MyGUI::ImageBox* mApparatus3;
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MyGUI::ImageBox* mApparatus4;
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MyGUI::Widget* mEffectsBox;
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Widgets::SpellEffectList mEffects; // effects of created potion
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void onCancelButtonClicked(MyGUI::Widget* _sender);
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void onCreateButtonClicked(MyGUI::Widget* _sender);
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void onIngredientSelected(MyGUI::Widget* _sender);
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virtual void onSelectedItemImpl(MWWorld::Ptr item);
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virtual std::vector<MWWorld::Ptr> itemsToIgnore();
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void update();
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};
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}
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#endif
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