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#include "cellstore.hpp"
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#include <iostream>
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "ptr.hpp"
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namespace MWWorld
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{
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CellStore::CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded)
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{
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mWaterLevel = cell->mWater;
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}
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void CellStore::load (const ESMS::ESMStore &store, ESM::ESMReader &esm)
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{
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if (mState!=State_Loaded)
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{
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if (mState==State_Preloaded)
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mIds.clear();
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std::cout << "loading cell " << cell->getDescription() << std::endl;
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loadRefs (store, esm);
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mState = State_Loaded;
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}
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}
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void CellStore::preload (const ESMS::ESMStore &store, ESM::ESMReader &esm)
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{
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if (mState==State_Unloaded)
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{
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listRefs (store, esm);
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mState = State_Preloaded;
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}
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}
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void CellStore::listRefs(const ESMS::ESMStore &store, ESM::ESMReader &esm)
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{
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assert (cell);
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if (cell->mContext.filename.empty())
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return; // this is a dynamically generated cell -> skipping.
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// Reopen the ESM reader and seek to the right position.
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cell->restore (esm);
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ESM::CellRef ref;
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// Get each reference in turn
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while (cell->getNextRef (esm, ref))
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{
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std::string lowerCase;
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std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
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(int(*)(int)) std::tolower);
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mIds.push_back (lowerCase);
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}
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std::sort (mIds.begin(), mIds.end());
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}
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void CellStore::loadRefs(const ESMS::ESMStore &store, ESM::ESMReader &esm)
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{
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assert (cell);
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if (cell->mContext.filename.empty())
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return; // this is a dynamically generated cell -> skipping.
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// Reopen the ESM reader and seek to the right position.
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cell->restore(esm);
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ESM::CellRef ref;
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// Get each reference in turn
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while(cell->getNextRef(esm, ref))
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{
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std::string lowerCase;
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std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
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(int(*)(int)) std::tolower);
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int rec = store.find(ref.mRefID);
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ref.mRefID = lowerCase;
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/* We can optimize this further by storing the pointer to the
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record itself in store.all, so that we don't need to look it
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up again here. However, never optimize. There are infinite
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opportunities to do that later.
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*/
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switch(rec)
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{
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case ESM::REC_ACTI: activators.find(ref, store.activators); break;
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case ESM::REC_ALCH: potions.find(ref, store.potions); break;
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case ESM::REC_APPA: appas.find(ref, store.appas); break;
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case ESM::REC_ARMO: armors.find(ref, store.armors); break;
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case ESM::REC_BOOK: books.find(ref, store.books); break;
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case ESM::REC_CLOT: clothes.find(ref, store.clothes); break;
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case ESM::REC_CONT: containers.find(ref, store.containers); break;
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case ESM::REC_CREA: creatures.find(ref, store.creatures); break;
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case ESM::REC_DOOR: doors.find(ref, store.doors); break;
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case ESM::REC_INGR: ingreds.find(ref, store.ingreds); break;
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case ESM::REC_LEVC: creatureLists.find(ref, store.creatureLists); break;
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case ESM::REC_LEVI: itemLists.find(ref, store.itemLists); break;
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case ESM::REC_LIGH: lights.find(ref, store.lights); break;
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case ESM::REC_LOCK: lockpicks.find(ref, store.lockpicks); break;
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case ESM::REC_MISC: miscItems.find(ref, store.miscItems); break;
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case ESM::REC_NPC_: npcs.find(ref, store.npcs); break;
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case ESM::REC_PROB: probes.find(ref, store.probes); break;
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case ESM::REC_REPA: repairs.find(ref, store.repairs); break;
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case ESM::REC_STAT: statics.find(ref, store.statics); break;
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case ESM::REC_WEAP: weapons.find(ref, store.weapons); break;
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case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break;
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default:
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std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
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}
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}
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}
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}
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