1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 19:19:55 +00:00
openmw-tes3mp/apps/openmw/mwrender/objectpaging.cpp

722 lines
28 KiB
C++
Raw Normal View History

#include "objectpaging.hpp"
#include <unordered_map>
#include <osg/Version>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/MatrixTransform>
#include <osg/Material>
#include <osgUtil/IncrementalCompileOperation>
#include <components/esm/esmreader.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/optimizer.hpp>
#include <components/sceneutil/clone.hpp>
#include <osgParticle/ParticleProcessor>
#include <osgParticle/ParticleSystemUpdater>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/morphgeometry.hpp>
#include <components/sceneutil/riggeometry.hpp>
#include <components/settings/settings.hpp>
#include <components/misc/rng.hpp>
#include "apps/openmw/mwworld/esmstore.hpp"
#include "apps/openmw/mwbase/environment.hpp"
#include "apps/openmw/mwbase/world.hpp"
#include "vismask.hpp"
namespace MWRender
{
bool typeFilter(int type, bool far, bool activeGrid)
{
switch (type)
{
case ESM::REC_STAT:
return true;
case ESM::REC_ACTI: // TODO enable when intersectionvisitor supported
case ESM::REC_DOOR:
return !activeGrid;
case ESM::REC_CONT:
return far ? false : !activeGrid;
default:
return false;
}
}
std::string getModel(int type, const std::string& id, const MWWorld::ESMStore& store)
{
switch (type)
{
case ESM::REC_STAT:
return store.get<ESM::Static>().searchStatic(id)->mModel;
case ESM::REC_ACTI:
return store.get<ESM::Activator>().searchStatic(id)->mModel;
case ESM::REC_DOOR:
return store.get<ESM::Door>().searchStatic(id)->mModel;
case ESM::REC_CONT:
return store.get<ESM::Container>().searchStatic(id)->mModel;
default:
return std::string();
}
}
osg::ref_ptr<osg::Node> ObjectPaging::getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
{
if (activeGrid && !mActiveGrid)
return nullptr;
ChunkId id = std::make_tuple(center, size, activeGrid);
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(id);
if (obj)
return obj->asNode();
else
{
osg::ref_ptr<osg::Node> node = createChunk(size, center, activeGrid, viewPoint, compile);
mCache->addEntryToObjectCache(id, node.get());
return node;
}
}
class CanOptimizeCallback : public SceneUtil::Optimizer::IsOperationPermissibleForObjectCallback
{
public:
virtual bool isOperationPermissibleForObjectImplementation(const SceneUtil::Optimizer* optimizer, const osg::Drawable* node,unsigned int option) const
{
return true;
}
virtual bool isOperationPermissibleForObjectImplementation(const SceneUtil::Optimizer* optimizer, const osg::Node* node,unsigned int option) const
{
return true;
}
};
class CopyOp : public osg::CopyOp
{
public:
CopyOp(bool deep) : mSqrDistance(0.f) {
unsigned int flags = osg::CopyOp::DEEP_COPY_NODES;
if (deep)
flags |= osg::CopyOp::DEEP_COPY_DRAWABLES;
setCopyFlags(flags);
}
float mSqrDistance;
osg::Vec3f mViewVector;
mutable std::vector<const osg::Node*> mNodePath;
virtual osg::Node* operator() (const osg::Node* node) const
{
if (dynamic_cast<const osgParticle::ParticleProcessor*>(node))
return nullptr;
if (dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
return nullptr;
if (const osg::Switch* sw = node->asSwitch())
{
osg::Group* n = new osg::Group;
for (unsigned int i=0; i<sw->getNumChildren(); ++i)
if (sw->getValue(i))
n->addChild(operator()(sw->getChild(i)));
n->setDataVariance(osg::Object::STATIC);
return n;
}
if (const osg::LOD* lod = dynamic_cast<const osg::LOD*>(node))
{
osg::Group* n = new osg::Group;
for (unsigned int i=0; i<lod->getNumChildren(); ++i)
if (lod->getMinRange(i) * lod->getMinRange(i) <= mSqrDistance && mSqrDistance < lod->getMaxRange(i) * lod->getMaxRange(i))
n->addChild(operator()(lod->getChild(i)));
n->setDataVariance(osg::Object::STATIC);
return n;
}
if (const osg::Drawable* d = node->asDrawable())
return operator()(d);
mNodePath.push_back(node);
osg::Node* cloned = osg::clone(node, *this);
cloned->setDataVariance(osg::Object::STATIC);
cloned->setUserDataContainer(nullptr);
cloned->setName("");
mNodePath.pop_back();
handleCallbacks(node, cloned);
return cloned;
}
void handleCallbacks(const osg::Node* node, osg::Node *cloned) const
{
const osg::Callback* callback = node->getCullCallback();
while (callback)
{
if (callback->className() == std::string("BillboardCallback"))
handleBillboard(cloned);
callback = callback->getNestedCallback();
}
}
void handleBillboard(osg::Node* node) const
{
osg::Transform* transform = node->asTransform();
if (!transform) return;
osg::MatrixTransform* matrixTransform = transform->asMatrixTransform();
if (!matrixTransform) return;
osg::Matrix worldToLocal = osg::Matrix::identity();
for (auto node : mNodePath)
if (const osg::Transform* t = node->asTransform())
t->computeWorldToLocalMatrix(worldToLocal, nullptr);
worldToLocal = osg::Matrix::orthoNormal(worldToLocal);
osg::Matrix billboardMatrix;
osg::Vec3f viewVector = -(mViewVector + worldToLocal.getTrans());
viewVector.normalize();
osg::Vec3f right = viewVector ^ osg::Vec3f(0,0,1);
right.normalize();
osg::Vec3f up = right ^ viewVector;
up.normalize();
billboardMatrix.makeLookAt(osg::Vec3f(0,0,0), viewVector, up);
billboardMatrix.invert(billboardMatrix);
const osg::Matrix& oldMatrix = matrixTransform->getMatrix();
float mag[3]; // attempt to preserve scale
for (int i=0;i<3;++i)
mag[i] = std::sqrt(oldMatrix(0,i) * oldMatrix(0,i) + oldMatrix(1,i) * oldMatrix(1,i) + oldMatrix(2,i) * oldMatrix(2,i));
osg::Matrix newMatrix;
worldToLocal.setTrans(0,0,0);
newMatrix *= worldToLocal;
newMatrix.preMult(billboardMatrix);
newMatrix.preMultScale(osg::Vec3f(mag[0], mag[1], mag[2]));
newMatrix.setTrans(oldMatrix.getTrans());
matrixTransform->setMatrix(newMatrix);
}
virtual osg::Drawable* operator() (const osg::Drawable* drawable) const
{
if (dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
return nullptr;
if (const SceneUtil::RigGeometry* rig = dynamic_cast<const SceneUtil::RigGeometry*>(drawable))
return operator()(rig->getSourceGeometry());
if (const SceneUtil::MorphGeometry* morph = dynamic_cast<const SceneUtil::MorphGeometry*>(drawable))
return operator()(morph->getSourceGeometry());
if (getCopyFlags() & DEEP_COPY_DRAWABLES)
{
osg::Drawable* d = osg::clone(drawable, *this);
d->setDataVariance(osg::Object::STATIC);
d->setUserDataContainer(nullptr);
d->setName("");
return d;
}
else
return osg::CopyOp::operator()(drawable);
}
virtual osg::Callback* operator() (const osg::Callback* callback) const
{
return nullptr;
}
};
class TemplateRef : public osg::Object
{
public:
TemplateRef() {}
TemplateRef(const TemplateRef& copy, const osg::CopyOp&) : mObjects(copy.mObjects) {}
META_Object(MWRender, TemplateRef)
std::vector<osg::ref_ptr<const Object>> mObjects;
};
class RefnumSet : public osg::Object
{
public:
RefnumSet(){}
RefnumSet(const RefnumSet& copy, const osg::CopyOp&) : mRefnums(copy.mRefnums) {}
META_Object(MWRender, RefnumSet)
std::set<ESM::RefNum> mRefnums;
};
class AnalyzeVisitor : public osg::NodeVisitor
{
public:
AnalyzeVisitor()
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mCurrentStateSet(nullptr) {}
typedef std::unordered_map<osg::StateSet*, unsigned int> StateSetCounter;
struct Result
{
StateSetCounter mStateSetCounter;
unsigned int mNumVerts = 0;
};
virtual void apply(osg::Node& node)
{
if (node.getStateSet())
mCurrentStateSet = node.getStateSet();
traverse(node);
}
virtual void apply(osg::Geometry& geom)
{
mResult.mNumVerts += geom.getVertexArray()->getNumElements();
++mResult.mStateSetCounter[mCurrentStateSet];
++mGlobalStateSetCounter[mCurrentStateSet];
}
Result retrieveResult()
{
Result result = mResult;
mResult = Result();
mCurrentStateSet = nullptr;
return result;
}
void addInstance(const Result& result)
{
for (auto pair : result.mStateSetCounter)
mGlobalStateSetCounter[pair.first] += pair.second;
}
float getMergeBenefit(const Result& result)
{
if (result.mStateSetCounter.empty()) return 1;
float mergeBenefit = 0;
for (auto pair : result.mStateSetCounter)
{
mergeBenefit += mGlobalStateSetCounter[pair.first];
}
mergeBenefit /= result.mStateSetCounter.size();
return mergeBenefit;
}
Result mResult;
osg::StateSet* mCurrentStateSet;
StateSetCounter mGlobalStateSetCounter;
};
class DebugVisitor : public osg::NodeVisitor
{
public:
DebugVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Drawable& node)
{
osg::ref_ptr<osg::Material> m (new osg::Material);
osg::Vec4f color(Misc::Rng::rollProbability(), Misc::Rng::rollProbability(), Misc::Rng::rollProbability(), 0.f);
color.normalize();
m->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.1f,0.1f,0.1f,1.f));
m->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.1f,0.1f,0.1f,1.f));
m->setColorMode(osg::Material::OFF);
m->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(color));
osg::ref_ptr<osg::StateSet> stateset = node.getStateSet() ? osg::clone(node.getStateSet(), osg::CopyOp::SHALLOW_COPY) : new osg::StateSet;
stateset->setAttribute(m);
stateset->addUniform(new osg::Uniform("colorMode", 0));
node.setStateSet(stateset);
}
};
ObjectPaging::ObjectPaging(Resource::SceneManager* sceneManager)
: GenericResourceManager<ChunkId>(nullptr)
, mSceneManager(sceneManager)
{
mActiveGrid = Settings::Manager::getBool("object paging active grid", "Terrain");
mDebugBatches = Settings::Manager::getBool("object paging debug batches", "Terrain");
mMergeFactor = Settings::Manager::getFloat("object paging merge factor", "Terrain");
mMinSize = Settings::Manager::getFloat("object paging min size", "Terrain");
mMinSizeMergeFactor = Settings::Manager::getFloat("object paging min size merge factor", "Terrain");
mMinSizeCostMultiplier = Settings::Manager::getFloat("object paging min size cost multiplier", "Terrain");
}
osg::ref_ptr<osg::Node> ObjectPaging::createChunk(float size, const osg::Vec2f& center, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
{
osg::Vec2i startCell = osg::Vec2i(std::floor(center.x() - size/2.f), std::floor(center.y() - size/2.f));
osg::Vec3f worldCenter = osg::Vec3f(center.x(), center.y(), 0)*ESM::Land::REAL_SIZE;
osg::Vec3f relativeViewPoint = viewPoint - worldCenter;
std::map<ESM::RefNum, ESM::CellRef> refs;
std::vector<ESM::ESMReader> esm;
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
for (int cellX = startCell.x(); cellX < startCell.x() + size; ++cellX)
{
for (int cellY = startCell.y(); cellY < startCell.y() + size; ++cellY)
{
const ESM::Cell* cell = store.get<ESM::Cell>().searchStatic(cellX, cellY);
if (!cell) continue;
for (size_t i=0; i<cell->mContextList.size(); ++i)
{
try
{
unsigned int index = cell->mContextList.at(i).index;
if (esm.size()<=index)
esm.resize(index+1);
cell->restore(esm[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
bool deleted = false;
while(cell->getNextRef(esm[index], ref, deleted))
{
if (std::find(cell->mMovedRefs.begin(), cell->mMovedRefs.end(), ref.mRefNum) != cell->mMovedRefs.end()) continue;
int type = store.findStatic(Misc::StringUtils::lowerCase(ref.mRefID));
if (!typeFilter(type,size>=2,activeGrid)) continue;
if (deleted) { refs.erase(ref.mRefNum); continue; }
refs[ref.mRefNum] = ref;
}
}
catch (std::exception& e)
{
continue;
}
}
for (ESM::CellRefTracker::const_iterator it = cell->mLeasedRefs.begin(); it != cell->mLeasedRefs.end(); ++it)
{
ESM::CellRef ref = it->first;
bool deleted = it->second;
if (deleted) { refs.erase(ref.mRefNum); continue; }
int type = store.findStatic(Misc::StringUtils::lowerCase(ref.mRefID));
if (!typeFilter(type,size>=2,activeGrid)) continue;
refs[ref.mRefNum] = ref;
}
}
}
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mDisabledMutex);
if (activeGrid)
for (auto ref : mBlacklist)
refs.erase(ref);
}
osg::Vec2f minBound = (center - osg::Vec2f(size/2.f, size/2.f));
osg::Vec2f maxBound = (center + osg::Vec2f(size/2.f, size/2.f));
struct InstanceList
{
std::vector<const ESM::CellRef*> mInstances;
AnalyzeVisitor::Result mAnalyzeResult;
bool mNeedCompile = false;
};
typedef std::map<osg::ref_ptr<const osg::Node>, InstanceList> NodeMap;
NodeMap nodes;
osg::ref_ptr<RefnumSet> refnumSet = activeGrid ? new RefnumSet : nullptr;
AnalyzeVisitor analyzeVisitor;
float minSize = mMinSize;
if (mMinSizeMergeFactor)
minSize *= mMinSizeMergeFactor;
for (const auto& pair : refs)
{
const ESM::CellRef& ref = pair.second;
osg::Vec3f pos = ref.mPos.asVec3();
if (size < 1.f)
{
osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
cellPos.x() = std::max(cellPos.x(), std::floor(minBound.x()));
cellPos.x() = std::min(cellPos.x(), std::ceil(maxBound.x()));
cellPos.y() = std::max(cellPos.y(), std::floor(minBound.y()));
cellPos.y() = std::min(cellPos.y(), std::ceil(maxBound.y()));
if (cellPos.x() < minBound.x() || cellPos.x() > maxBound.x() || cellPos.y() < minBound.y() || cellPos.y() > maxBound.y())
continue;
}
float d = (viewPoint - pos).length();
if (!activeGrid)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mSizeCacheMutex);
SizeCache::iterator found = mSizeCache.find(pair.first);
if (found != mSizeCache.end())
{
if (found->second < d*minSize)
continue;
}
}
std::string id = Misc::StringUtils::lowerCase(ref.mRefID);
if (id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker")
continue; // marker objects that have a hardcoded function in the game logic, should be hidden from the player
int type = store.findStatic(id);
std::string model = getModel(type, id, store);
if (model.empty()) continue;
model = "meshes/" + model;
/*
bool useAnim = type != ESM::REC_STAT;
if (useAnim)
model = Misc::ResourceHelpers::correctActorModelPath(model, mSceneManager->getVFS());
*/
osg::ref_ptr<const osg::Node> cnode = mSceneManager->getTemplate(model, false);
if (activeGrid)
refnumSet->mRefnums.insert(pair.first);
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mDisabledMutex);
if (mDisabled.count(pair.first))
continue;
}
float radius = cnode->getBound().radius() * ref.mScale;
if (radius < d*minSize)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mSizeCacheMutex);
{
mSizeCache[pair.first] = radius;
}
continue;
}
if (activeGrid && cnode->getNumChildrenRequiringUpdateTraversal() > 0)
continue;
auto emplaced = nodes.emplace(cnode, InstanceList());
if (emplaced.second)
{
const_cast<osg::Node*>(cnode.get())->accept(analyzeVisitor); // const-trickery required because there is no const version of NodeVisitor
emplaced.first->second.mAnalyzeResult = analyzeVisitor.retrieveResult();
emplaced.first->second.mNeedCompile = compile && cnode->referenceCount() <= 3;
}
else
analyzeVisitor.addInstance(emplaced.first->second.mAnalyzeResult);
emplaced.first->second.mInstances.push_back(&ref);
}
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::ref_ptr<osg::Group> mergeGroup = new osg::Group;
osg::ref_ptr<TemplateRef> templateRefs = new TemplateRef;
osgUtil::StateToCompile stateToCompile(0, nullptr);
for (const auto& pair : nodes)
{
const osg::Node* cnode = pair.first;
const AnalyzeVisitor::Result& analyzeResult = pair.second.mAnalyzeResult;
float mergeCost = analyzeResult.mNumVerts * size;
float mergeBenefit = analyzeVisitor.getMergeBenefit(analyzeResult) * mMergeFactor;
bool merge = mergeBenefit > mergeCost;
float minSizeMerged = mMinSize;
float factor2 = mergeBenefit > 0 ? std::min(1.f, mergeCost * mMinSizeCostMultiplier / mergeBenefit) : 1;
float minSizeMergeFactor2 = (1-factor2) * mMinSizeMergeFactor + factor2;
if (minSizeMergeFactor2 > 0)
minSizeMerged *= minSizeMergeFactor2;
unsigned int numinstances = 0;
for (auto cref : pair.second.mInstances)
{
const ESM::CellRef& ref = *cref;
osg::Vec3f pos = ref.mPos.asVec3();
if (minSizeMerged != minSize)
{
float d = (viewPoint - pos).length();
float radius = cnode->getBound().radius() * cref->mScale;
if (radius < d*minSizeMerged)
continue;
}
osg::Matrixf matrix;
matrix.preMultTranslate(pos - worldCenter);
matrix.preMultRotate( osg::Quat(ref.mPos.rot[2], osg::Vec3f(0,0,-1)) *
osg::Quat(ref.mPos.rot[1], osg::Vec3f(0,-1,0)) *
osg::Quat(ref.mPos.rot[0], osg::Vec3f(-1,0,0)) );
matrix.preMultScale(osg::Vec3f(ref.mScale, ref.mScale, ref.mScale));
osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform(matrix);
trans->setDataVariance(osg::Object::STATIC);
CopyOp co = CopyOp(merge);
co.mNodePath.push_back(trans);
co.mSqrDistance = (viewPoint - pos).length2();
co.mViewVector = (viewPoint - worldCenter);
osg::ref_ptr<osg::Node> node = osg::clone(cnode, co);
node->setUserDataContainer(nullptr);
trans->addChild(node);
if (merge)
mergeGroup->addChild(trans);
else
group->addChild(trans);
++numinstances;
}
if (numinstances > 0)
{
// add a ref to the original template, to hint to the cache that it's still being used and should be kept in cache
templateRefs->mObjects.push_back(cnode);
if (pair.second.mNeedCompile)
{
int mode = osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES;
if (!merge)
mode |= osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS;
stateToCompile._mode = mode;
const_cast<osg::Node*>(cnode)->accept(stateToCompile);
}
}
}
if (mergeGroup->getNumChildren())
{
SceneUtil::Optimizer optimizer;
if ((relativeViewPoint - mergeGroup->getBound().center()).length2() > mergeGroup->getBound().radius2())
{
optimizer.setViewPoint(relativeViewPoint);
optimizer.setMergeAlphaBlending(true);
}
optimizer.setIsOperationPermissibleForObjectCallback(new CanOptimizeCallback);
unsigned int options = SceneUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS|SceneUtil::Optimizer::REMOVE_REDUNDANT_NODES|SceneUtil::Optimizer::MERGE_GEOMETRY;
optimizer.optimize(mergeGroup, options);
group->addChild(mergeGroup);
if (compile)
{
stateToCompile._mode = osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS;
mergeGroup->accept(stateToCompile);
}
if (mDebugBatches)
{
DebugVisitor dv;
mergeGroup->accept(dv);
}
}
auto ico = mSceneManager->getIncrementalCompileOperation();
if (!stateToCompile.empty() && ico)
{
auto compileSet = new osgUtil::IncrementalCompileOperation::CompileSet(group);
compileSet->buildCompileMap(ico->getContextSet(), stateToCompile);
ico->add(compileSet, false);
}
group->getBound();
group->setNodeMask(Mask_Static);
osg::UserDataContainer* udc = group->getOrCreateUserDataContainer();
if (activeGrid)
{
udc->addUserObject(refnumSet);
group->addCullCallback(new SceneUtil::LightListCallback);
}
udc->addUserObject(templateRefs);
return group;
}
unsigned int ObjectPaging::getNodeMask()
{
return Mask_Static;
}
struct ClearCacheFunctor
{
void operator()(MWRender::ChunkId id, osg::Object* obj)
{
if (intersects(id, mPosition))
mToClear.insert(id);
}
bool intersects(ChunkId id, osg::Vec3f pos)
{
if (mActiveGridOnly && !std::get<2>(id)) return false;
pos /= ESM::Land::REAL_SIZE;
osg::Vec2f center = std::get<0>(id);
float halfSize = std::get<1>(id)/2;
return pos.x() >= center.x()-halfSize && pos.y() >= center.y()-halfSize && pos.x() <= center.x()+halfSize && pos.y() <= center.y()+halfSize;
}
osg::Vec3f mPosition;
std::set<MWRender::ChunkId> mToClear;
bool mActiveGridOnly = false;
};
bool ObjectPaging::enableObject(int type, const ESM::RefNum & refnum, const osg::Vec3f& pos, bool enabled)
{
if (!typeFilter(type, false, false))
return false;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mDisabledMutex);
if (enabled && !mDisabled.erase(refnum)) return false;
if (!enabled && !mDisabled.insert(refnum).second) return false;
}
ClearCacheFunctor ccf;
ccf.mPosition = pos;
mCache->call(ccf);
for (auto chunk : ccf.mToClear)
mCache->removeFromObjectCache(chunk);
return true;
}
bool ObjectPaging::blacklistObject(int type, const ESM::RefNum & refnum, const osg::Vec3f& pos)
{
if (!typeFilter(type, false, true))
return false;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mDisabledMutex);
if (!mBlacklist.insert(refnum).second) return false;
}
ClearCacheFunctor ccf;
ccf.mPosition = pos;
ccf.mActiveGridOnly = true;
mCache->call(ccf);
if (ccf.mToClear.empty()) return false;
for (auto chunk : ccf.mToClear)
mCache->removeFromObjectCache(chunk);
return true;
}
void ObjectPaging::clear()
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mDisabledMutex);
mDisabled.clear();
mBlacklist.clear();
}
mCache->clear();
}
struct GetRefnumsFunctor
{
GetRefnumsFunctor(std::set<ESM::RefNum>& output) : mOutput(output) {}
void operator()(MWRender::ChunkId chunkId, osg::Object* obj)
{
if (!std::get<2>(chunkId)) return;
const osg::Vec2f& center = std::get<0>(chunkId);
bool activeGrid = (center.x() > mActiveGrid.x() || center.y() > mActiveGrid.y() || center.x() < mActiveGrid.z() || center.y() < mActiveGrid.w());
if (!activeGrid) return;
osg::UserDataContainer* udc = obj->getUserDataContainer();
if (udc && udc->getNumUserObjects())
{
RefnumSet* refnums = dynamic_cast<RefnumSet*>(udc->getUserObject(0));
if (!refnums) return;
mOutput.insert(refnums->mRefnums.begin(), refnums->mRefnums.end());
}
}
osg::Vec4i mActiveGrid;
std::set<ESM::RefNum>& mOutput;
};
void ObjectPaging::getPagedRefnums(const osg::Vec4i &activeGrid, std::set<ESM::RefNum> &out)
{
GetRefnumsFunctor grf(out);
grf.mActiveGrid = activeGrid;
mCache->call(grf);
}
void ObjectPaging::reportStats(unsigned int frameNumber, osg::Stats *stats) const
{
stats->setAttribute(frameNumber, "Object Chunk", mCache->getCacheSize());
}
}