2018-07-14 02:48:59 +00:00
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#ifndef OPENCS_VIEW_RENDER_ACTOR_H
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#define OPENCS_VIEW_RENDER_ACTOR_H
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#include <string>
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#include <osg/ref_ptr>
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namespace osg
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{
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class Group;
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}
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namespace CSMWorld
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{
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class Data;
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}
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namespace SceneUtil
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{
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class Skeleton;
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}
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namespace CSVRender
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{
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/// Handles loading an npc or creature
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class Actor
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{
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public:
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/// Creates an actor.
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/// \param id The referenceable id
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/// \param type The record type
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/// \param data The data store
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Actor(const std::string& id, int type, CSMWorld::Data& data);
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/// Retrieves the base node that meshes are attached to
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osg::Group* getBaseNode();
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/// (Re)creates the npc or creature renderable
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void update();
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private:
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2018-07-22 20:38:30 +00:00
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void loadSkeleton(const std::string& model);
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void updateCreature();
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void updateNpc();
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std::string getBodyPartMesh(const std::string& bodyPartId);
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static const std::string MeshPrefix;
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2018-07-14 02:48:59 +00:00
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std::string mId;
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int mType;
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CSMWorld::Data& mData;
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SceneUtil::Skeleton* mSkeleton;
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osg::ref_ptr<osg::Group> mBaseNode;
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};
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}
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#endif
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