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#include "settingspage.hpp"
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QDebug>
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#include <QDir>
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#include <components/config/gamesettings.hpp>
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#include <components/config/launchersettings.hpp>
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#include "utils/textinputdialog.hpp"
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using namespace Process;
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Launcher::SettingsPage::SettingsPage(Config::GameSettings &gameSettings,
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Config::LauncherSettings &launcherSettings, MainDialog *parent) :
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mGameSettings(gameSettings),
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mLauncherSettings(launcherSettings),
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QWidget(parent),
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mMain(parent)
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{
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setupUi(this);
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QStringList languages;
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languages << QLatin1String("English")
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<< QLatin1String("French")
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<< QLatin1String("German")
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<< QLatin1String("Italian")
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<< QLatin1String("Polish")
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<< QLatin1String("Russian")
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<< QLatin1String("Spanish");
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languageComboBox->addItems(languages);
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mWizardInvoker = new ProcessInvoker(this);
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mImporterInvoker = new ProcessInvoker(this);
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connect(mWizardInvoker->getProcess(), SIGNAL(started()),
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this, SLOT(wizardStarted()));
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connect(mWizardInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
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this, SLOT(wizardFinished(int,QProcess::ExitStatus)));
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connect(mImporterInvoker->getProcess(), SIGNAL(started()),
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this, SLOT(importerStarted()));
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connect(mImporterInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
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this, SLOT(importerFinished(int,QProcess::ExitStatus)));
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mProfileDialog = new TextInputDialog(tr("New Profile"), tr("Profile name:"), this);
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connect(mProfileDialog->lineEdit(), SIGNAL(textChanged(QString)),
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this, SLOT(updateOkButton(QString)));
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// Detect Morrowind configuration files
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QStringList iniPaths;
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foreach (const QString &path, mGameSettings.getDataDirs()) {
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QDir dir(path);
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dir.setPath(dir.canonicalPath()); // Resolve symlinks
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if (dir.exists(QString("Morrowind.ini")))
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iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
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else
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{
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if (!dir.cdUp())
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continue; // Cannot move from Data Files
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if (dir.exists(QString("Morrowind.ini")))
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iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
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}
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}
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if (!iniPaths.isEmpty()) {
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settingsComboBox->addItems(iniPaths);
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importerButton->setEnabled(true);
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} else {
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importerButton->setEnabled(false);
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}
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}
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void Launcher::SettingsPage::on_wizardButton_clicked()
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{
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if (!mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
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return;
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}
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void Launcher::SettingsPage::on_importerButton_clicked()
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{
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if (!mImporterInvoker->startProcess(QLatin1String("mwiniimport"), false))
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return;
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}
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void Launcher::SettingsPage::on_browseButton_clicked()
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{
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QString iniFile = QFileDialog::getOpenFileName(
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this,
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QObject::tr("Select configuration file"),
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QDir::currentPath(),
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QString(tr("Morrowind configuration file (*.ini)")));
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if (iniFile.isEmpty())
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return;
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QFileInfo info(iniFile);
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if (!info.exists() || !info.isReadable())
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return;
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const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
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if (settingsComboBox->findText(path) == -1) {
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settingsComboBox->addItem(path);
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settingsComboBox->setCurrentIndex(settingsComboBox->findText(path));
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importerButton->setEnabled(true);
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}
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}
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void Launcher::SettingsPage::wizardStarted()
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{
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qDebug() << "wizard started!";
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wizardButton->setEnabled(false);
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}
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void Launcher::SettingsPage::wizardFinished(int exitCode, QProcess::ExitStatus exitStatus)
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{
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qDebug() << "wizard finished!";
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if (exitCode != 0 || exitStatus == QProcess::CrashExit)
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return;
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mMain->writeSettings();
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mMain->reloadSettings();
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wizardButton->setEnabled(true);
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}
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void Launcher::SettingsPage::importerStarted()
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{
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qDebug() << "importer started!";
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importerButton->setEnabled(false);
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}
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void Launcher::SettingsPage::importerFinished(int exitCode, QProcess::ExitStatus exitStatus)
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{
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qDebug() << "importer finished!";
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if (exitCode != 0 || exitStatus == QProcess::CrashExit)
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return;
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// Import selected data files from openmw.cfg
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if (addonsCheckBox->isChecked())
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{
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if (mProfileDialog->exec() == QDialog::Accepted)
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{
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const QString profile(mProfileDialog->lineEdit()->text());
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const QStringList files(mGameSettings.values(QLatin1String("content")));
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// Doesn't quite work right now
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mLauncherSettings.setValue(QLatin1String("Profiles/currentprofile"), profile);
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foreach (const QString &file, files) {
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mLauncherSettings.setMultiValue(QLatin1String("Profiles/") + profile + QLatin1String("/content"), file);
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}
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mGameSettings.remove(QLatin1String("content"));
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}
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}
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mMain->writeSettings();
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mMain->reloadSettings();
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importerButton->setEnabled(true);
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}
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void Launcher::SettingsPage::updateOkButton(const QString &text)
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{
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// We do this here because we need the profiles combobox text
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if (text.isEmpty()) {
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mProfileDialog->setOkButtonEnabled(false);
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return;
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}
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const QStringList profiles(mLauncherSettings.subKeys(QString("Profiles/")));
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(profiles.contains(text))
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? mProfileDialog->setOkButtonEnabled(false)
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: mProfileDialog->setOkButtonEnabled(true);
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}
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