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#ifndef GAME_MWWORLD_PTR_H
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#define GAME_MWWORLD_PTR_H
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#include <cassert>
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#include <boost/any.hpp>
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#include <components/esm/loadcrea.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwmechanics/creaturestats.hpp"
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#include "refdata.hpp"
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namespace MWWorld
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{
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/// \brief Pointer to a LiveCellRef
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class Ptr
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{
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public:
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typedef ESMS::CellStore<RefData> CellStore;
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boost::any mPtr;
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ESM::CellRef *mCellRef;
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RefData *mRefData;
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CellStore *mCell;
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public:
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Ptr() : mCellRef (0), mRefData (0), mCell (0) {}
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bool isEmpty() const
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{
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return mPtr.empty();
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}
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template<typename T>
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Ptr (ESMS::LiveCellRef<T, RefData> *liveCellRef, CellStore *cell)
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{
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mPtr = liveCellRef;
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mCellRef = &liveCellRef->ref;
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mRefData = &liveCellRef->mData;
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mCell = cell;
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}
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template<typename T>
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ESMS::LiveCellRef<T, RefData> *get() const
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{
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return boost::any_cast<ESMS::LiveCellRef<T, RefData>*> (mPtr);
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}
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ESM::CellRef& getCellRef() const
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{
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assert (mCellRef);
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return *mCellRef;
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}
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RefData& getRefData() const
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{
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assert (mRefData);
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return *mRefData;
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}
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Ptr::CellStore *getCell() const
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{
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assert (mCell);
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return mCell;
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}
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/// Throws an exception, if the ID type does not support creature stats.
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MWMechanics::CreatureStats& getCreatureStats() const
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{
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RefData& data = getRefData();
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if (!data.getCreatureStats().get())
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{
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if (mPtr.type()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData> *))
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{
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boost::shared_ptr<MWMechanics::CreatureStats> stats (
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new MWMechanics::CreatureStats);
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ESMS::LiveCellRef<ESM::Creature, RefData> *ref = get<ESM::Creature>();
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stats->mAttributes[0].set (ref->base->data.strength);
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stats->mAttributes[1].set (ref->base->data.intelligence);
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stats->mAttributes[2].set (ref->base->data.willpower);
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stats->mAttributes[3].set (ref->base->data.agility);
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stats->mAttributes[4].set (ref->base->data.speed);
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stats->mAttributes[5].set (ref->base->data.endurance);
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stats->mAttributes[6].set (ref->base->data.personality);
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stats->mAttributes[7].set (ref->base->data.luck);
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data.getCreatureStats() = stats;
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}
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else if (mPtr.type()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData> *))
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{
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boost::shared_ptr<MWMechanics::CreatureStats> stats (
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new MWMechanics::CreatureStats);
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ESMS::LiveCellRef<ESM::NPC, RefData> *ref = get<ESM::NPC>();
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stats->mAttributes[0].set (ref->base->npdt52.strength);
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stats->mAttributes[1].set (ref->base->npdt52.intelligence);
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stats->mAttributes[2].set (ref->base->npdt52.willpower);
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stats->mAttributes[3].set (ref->base->npdt52.agility);
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stats->mAttributes[4].set (ref->base->npdt52.speed);
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stats->mAttributes[5].set (ref->base->npdt52.endurance);
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stats->mAttributes[6].set (ref->base->npdt52.personality);
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stats->mAttributes[7].set (ref->base->npdt52.luck);
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data.getCreatureStats() = stats;
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}
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else
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throw std::runtime_error (
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"CreatureStats not available for this ID type");
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}
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return *data.getCreatureStats();
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}
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};
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}
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#endif
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