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149 lines
2.8 KiB
C++
149 lines
2.8 KiB
C++
9 years ago
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//
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// Created by koncord on 07.01.16.
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//
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#ifndef OPENMW_BASEPLAYER_HPP
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#define OPENMW_BASEPLAYER_HPP
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#include <components/esm/npcstats.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/creaturestats.hpp>
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#include <RakNetTypes.h>
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namespace mwmp
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{
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class Attack
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{
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public:
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RakNet::RakNetGUID target;
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RakNet::RakNetGUID attacker;
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char type; // 0 - melee, 1 - magic, 2 - throwable
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std::string refid; // id of spell (e.g. "fireball")
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char success;
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char block;
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float damage;
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char pressed;
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char knockdown;
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};
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struct Item
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{
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std::string refid;
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int count;
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};
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class BasePlayer
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{
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public:
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struct CGStage
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{
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int current, end;
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};
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BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
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{
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}
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BasePlayer()
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{
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}
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virtual ESM::Position *Position()
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{
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return &pos;
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}
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virtual ESM::NPC *Npc()
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{
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return &npc;
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}
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virtual ESM::NpcStats *NpcStats()
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{
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return &npcStats;
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}
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virtual ESM::CreatureStats *CreatureStats()
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{
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return &creatureStats;
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}
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virtual unsigned int *MovementFlags()
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{
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return &movementFlags;
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}
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virtual ESM::Cell *GetCell()
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{
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return &cell;
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}
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virtual Item *EquipedItem(int id)
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{
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if(id >= 18) return &equipedItems[18];
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return &equipedItems[id];
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}
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virtual char *MovementAnim()
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{
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return &movementAnim;
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}
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virtual char *DrawState()
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{
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return &drawState;
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}
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virtual ESM::Position *Dir()
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{
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return &dir;
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}
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virtual Attack *GetAttack()
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{
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return &attack;
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}
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virtual std::string *BirthSign()
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{
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return &birthSign;
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}
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virtual std::string *ChatMessage()
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{
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return &chatMessage;
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}
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virtual CGStage *CharGenStage()
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{
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return &stage;
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}
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virtual std::string *GetPassw()
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{
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return &passw;
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}
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RakNet::RakNetGUID guid;
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protected:
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ESM::Position pos;
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ESM::Position dir;
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ESM::Cell cell;
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ESM::NPC npc;
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ESM::NpcStats npcStats;
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ESM::CreatureStats creatureStats;
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Item equipedItems[19];
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unsigned int movementFlags;
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char movementAnim;
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char drawState;
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Attack attack;
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std::string birthSign;
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std::string chatMessage;
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CGStage stage;
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std::string passw;
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};
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}
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#endif //OPENMW_BASEPLAYER_HPP
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