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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright 2015 Alexandre Moine <nobrakal@gmail.com>
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Copyright 2018 Bret Curtis <psi29a@gmail.com>
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-->
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<component type="desktop">
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<id>org.openmw.desktop</id>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>GPL-3.0 and MIT</project_license>
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<name>OpenMW</name>
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<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
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<description>
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<p>
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OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
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</p>
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<p>
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It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods).
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</p>
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<p>
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You will still need the original game data to play OpenMW.
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</p>
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</description>
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<screenshots>
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<screenshot type="default">
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<image>https://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
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<caption>The OpenMW launcher</caption>
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</screenshot>
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<screenshot>
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<image>https://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
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<caption>The Mournhold's plaza on OpenMW</caption>
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</screenshot>
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<screenshot>
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<image>https://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
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<caption>Vivec seen from Ebonheart on OpenMW</caption>
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</screenshot>
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<screenshot>
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<image>http://wiki.openmw.org/images/a/a3/0.40_Screenshot-Balmora_3.png</image>
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<caption>Balmora at morning on OpenMW</caption>
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</screenshot>
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</screenshots>
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<categories>
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<category>Game</category>
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<category>RolePlaying</category>
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</categories>
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<releases>
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<release version="@OPENMW_VERSION@" date="@OPENMW_VERSION_COMMITDATE@"/>
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</releases>
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<url type="homepage">https://openmw.org</url>
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<url type="bugtracker">https://gitlab.com/OpenMW/openmw/issues</url>
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<url type="faq">https://openmw.org/faq/</url>
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<content_rating type="oars-1.1" />
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</component>
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