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openmw-tes3mp/apps/openmw/mwmechanics/spellcasting.cpp

544 lines
25 KiB
C++

#include "spellcasting.hpp"
#include <boost/format.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwrender/animation.hpp"
namespace MWMechanics
{
CastSpell::CastSpell(const MWWorld::Ptr &caster, const MWWorld::Ptr &target)
: mCaster(caster)
, mTarget(target)
, mStack(false)
{
}
void CastSpell::inflict(const MWWorld::Ptr &target, const MWWorld::Ptr &caster,
const ESM::EffectList &effects, ESM::RangeType range, bool reflected)
{
// If none of the effects need to apply, we can early-out
bool found = false;
for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.mList.begin());
iter!=effects.mList.end(); ++iter)
{
if (iter->mRange != range)
continue;
found = true;
}
if (!found)
return;
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (mId);
if (spell && (spell->mData.mType == ESM::Spell::ST_Disease || spell->mData.mType == ESM::Spell::ST_Blight))
{
float x = (spell->mData.mType == ESM::Spell::ST_Disease) ?
target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).mMagnitude
: target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).mMagnitude;
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (roll <= x)
{
// Fully resisted, show message
if (target.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
return;
}
}
ESM::EffectList reflectedEffects;
std::vector<ActiveSpells::Effect> appliedLastingEffects;
bool firstAppliedEffect = true;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt (effects.mList.begin());
effectIt!=effects.mList.end(); ++effectIt)
{
if (effectIt->mRange != range)
continue;
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
effectIt->mEffectID);
// If player is healing someone, show the target's HP bar
if (caster.getRefData().getHandle() == "player" && target != caster
&& effectIt->mEffectID == ESM::MagicEffect::RestoreHealth
&& target.getClass().isActor())
MWBase::Environment::get().getWindowManager()->setEnemy(target);
float magnitudeMult = 1;
if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && target.getClass().isActor())
{
// If player is attempting to cast a harmful spell, show the target's HP bar
if (caster.getRefData().getHandle() == "player" && target != caster)
MWBase::Environment::get().getWindowManager()->setEnemy(target);
// Try absorbing if it's a spell
// NOTE: Vanilla does this once per effect source instead of adding the % from all sources together, not sure
// if that is worth replicating.
if (spell && caster != target)
{
int absorb = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).mMagnitude;
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
bool isAbsorbed = (roll < absorb);
if (isAbsorbed)
{
const ESM::Static* absorbStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Absorb");
MWBase::Environment::get().getWorld()->getAnimation(target)->addEffect(
"meshes\\" + absorbStatic->mModel, ESM::MagicEffect::Reflect, false, "");
// Magicka is increased by cost of spell
DynamicStat<float> magicka = target.getClass().getCreatureStats(target).getMagicka();
magicka.setCurrent(magicka.getCurrent() + spell->mData.mCost);
target.getClass().getCreatureStats(target).setMagicka(magicka);
magnitudeMult = 0;
}
}
// Try reflecting
if (!reflected && magnitudeMult > 0 && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable))
{
int reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).mMagnitude;
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
bool isReflected = (roll < reflect);
if (isReflected)
{
const ESM::Static* reflectStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Reflect");
MWBase::Environment::get().getWorld()->getAnimation(target)->addEffect(
"meshes\\" + reflectStatic->mModel, ESM::MagicEffect::Reflect, false, "");
reflectedEffects.mList.push_back(*effectIt);
magnitudeMult = 0;
}
}
// Try resisting
if (magnitudeMult > 0 && target.getClass().isActor())
{
magnitudeMult = MWMechanics::getEffectMultiplier(effectIt->mEffectID, target, caster, spell);
if (magnitudeMult == 0)
{
// Fully resisted, show message
if (target.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
else
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
}
}
}
if (magnitudeMult > 0)
{
float random = std::rand() / static_cast<float>(RAND_MAX);
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= magnitudeMult;
bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration);
if (target.getClass().isActor() && hasDuration)
{
ActiveSpells::Effect effect;
effect.mKey = MWMechanics::EffectKey(*effectIt);
effect.mDuration = effectIt->mDuration;
effect.mMagnitude = magnitude;
appliedLastingEffects.push_back(effect);
// For absorb effects, also apply the effect to the caster - but with a negative
// magnitude, since we're transfering stats from the target to the caster
for (int i=0; i<5; ++i)
{
if (effectIt->mEffectID == ESM::MagicEffect::AbsorbAttribute+i)
{
std::vector<ActiveSpells::Effect> effects;
ActiveSpells::Effect effect_ = effect;
effect_.mMagnitude *= -1;
effects.push_back(effect_);
caster.getClass().getCreatureStats(caster).getActiveSpells().addSpell("", true,
effects, mSourceName, caster.getRefData().getHandle());
}
}
}
else
applyInstantEffect(target, EffectKey(*effectIt), magnitude);
// HACK: Damage attribute/skill actually has a duration, even though the actual effect is instant and permanent.
// This was probably just done to have the effect visible in the magic menu for a while
// to notify the player they've been damaged?
if (effectIt->mEffectID == ESM::MagicEffect::DamageAttribute
|| effectIt->mEffectID == ESM::MagicEffect::DamageSkill
|| effectIt->mEffectID == ESM::MagicEffect::RestoreAttribute
|| effectIt->mEffectID == ESM::MagicEffect::RestoreSkill
)
applyInstantEffect(target, EffectKey(*effectIt), magnitude);
if (target.getClass().isActor() || magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
{
// Play sound, only for the first effect
if (firstAppliedEffect)
{
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
if(!magicEffect->mHitSound.empty())
sndMgr->playSound3D(target, magicEffect->mHitSound, 1.0f, 1.0f);
else
sndMgr->playSound3D(target, schools[magicEffect->mData.mSchool]+" hit", 1.0f, 1.0f);
firstAppliedEffect = false;
}
// Add VFX
if (!magicEffect->mHit.empty())
{
const ESM::Static* castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find (magicEffect->mHit);
bool loop = magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx;
// Note: in case of non actor, a free effect should be fine as well
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(target);
if (anim)
anim->addEffect("meshes\\" + castStatic->mModel, magicEffect->mIndex, loop, "");
}
}
// TODO: For Area effects, launch a growing particle effect that applies the effect to more actors as it hits them. Best managed in World.
}
}
if (reflectedEffects.mList.size())
inflict(caster, target, reflectedEffects, range, true);
if (appliedLastingEffects.size())
target.getClass().getCreatureStats(target).getActiveSpells().addSpell(mId, mStack, appliedLastingEffects,
mSourceName, caster.getRefData().getHandle());
}
void CastSpell::applyInstantEffect(const MWWorld::Ptr &target, MWMechanics::EffectKey effect, float magnitude)
{
short effectId = effect.mId;
if (!target.getClass().isActor())
{
if (effectId == ESM::MagicEffect::Lock)
{
if (target.getCellRef().mLockLevel < magnitude)
target.getCellRef().mLockLevel = magnitude;
}
else if (effectId == ESM::MagicEffect::Open)
{
// TODO: This is a crime
if (target.getCellRef().mLockLevel <= magnitude)
{
if (target.getCellRef().mLockLevel > 0)
MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock", 1.f, 1.f);
target.getCellRef().mLockLevel = 0;
}
else
MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f);
}
}
else
{
if (effectId == ESM::MagicEffect::DamageAttribute || effectId == ESM::MagicEffect::RestoreAttribute)
{
int attribute = effect.mArg;
AttributeValue value = target.getClass().getCreatureStats(target).getAttribute(attribute);
if (effectId == ESM::MagicEffect::DamageAttribute)
value.damage(magnitude);
else
value.restore(magnitude);
target.getClass().getCreatureStats(target).setAttribute(attribute, value);
}
else if (effectId == ESM::MagicEffect::DamageSkill || effectId == ESM::MagicEffect::RestoreSkill)
{
if (target.getTypeName() != typeid(ESM::NPC).name())
return;
int skill = effect.mArg;
SkillValue& value = target.getClass().getNpcStats(target).getSkill(skill);
if (effectId == ESM::MagicEffect::DamageSkill)
value.damage(magnitude);
else
value.restore(magnitude);
}
if (effectId == ESM::MagicEffect::CurePoison)
target.getClass().getCreatureStats(target).getActiveSpells().purgeEffect(ESM::MagicEffect::Poison);
else if (effectId == ESM::MagicEffect::CureParalyzation)
target.getClass().getCreatureStats(target).getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze);
else if (effectId == ESM::MagicEffect::CureCommonDisease)
target.getClass().getCreatureStats(target).getSpells().purgeCommonDisease();
else if (effectId == ESM::MagicEffect::CureBlightDisease)
target.getClass().getCreatureStats(target).getSpells().purgeBlightDisease();
else if (effectId == ESM::MagicEffect::CureCorprusDisease)
target.getClass().getCreatureStats(target).getSpells().purgeCorprusDisease();
else if (effectId == ESM::MagicEffect::Dispel)
target.getClass().getCreatureStats(target).getActiveSpells().purgeAll(magnitude);
else if (effectId == ESM::MagicEffect::RemoveCurse)
target.getClass().getCreatureStats(target).getSpells().purgeCurses();
if (target.getRefData().getHandle() != "player")
return;
if (!MWBase::Environment::get().getWorld()->isTeleportingEnabled())
return;
Ogre::Vector3 worldPos;
if (!MWBase::Environment::get().getWorld()->findInteriorPositionInWorldSpace(target.getCell(), worldPos))
worldPos = MWBase::Environment::get().getWorld()->getPlayer().getLastKnownExteriorPosition();
if (effectId == ESM::MagicEffect::DivineIntervention)
{
MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, "divinemarker", worldPos);
}
else if (effectId == ESM::MagicEffect::AlmsiviIntervention)
{
MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, "templemarker", worldPos);
}
else if (effectId == ESM::MagicEffect::Mark)
{
MWBase::Environment::get().getWorld()->getPlayer().markPosition(
target.getCell(), target.getRefData().getPosition());
}
else if (effectId == ESM::MagicEffect::Recall)
{
MWWorld::CellStore* markedCell = NULL;
ESM::Position markedPosition;
MWBase::Environment::get().getWorld()->getPlayer().getMarkedPosition(markedCell, markedPosition);
if (markedCell)
{
MWWorld::ActionTeleport action(markedCell->isExterior() ? "" : markedCell->mCell->mName,
markedPosition);
action.execute(target);
}
}
}
}
bool CastSpell::cast(const std::string &id)
{
if (const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
return cast(spell);
if (const ESM::Potion *potion =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
return cast(potion);
if (const ESM::Ingredient *ingredient =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
return cast(ingredient);
throw std::runtime_error("ID type cannot be casted");
}
bool CastSpell::cast(const MWWorld::Ptr &item)
{
std::string enchantmentName = item.getClass().getEnchantment(item);
if (enchantmentName.empty())
throw std::runtime_error("can't cast an item without an enchantment");
mSourceName = item.getClass().getName(item);
mId = item.getCellRef().mRefID;
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
mStack = (enchantment->mData.mType == ESM::Enchantment::CastOnce);
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed)
{
// Check if there's enough charge left
const float enchantCost = enchantment->mData.mCost;
MWMechanics::NpcStats &stats = MWWorld::Class::get(mCaster).getNpcStats(mCaster);
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
const int castCost = std::max(1.f, enchantCost - (enchantCost / 100) * (eSkill - 10));
if (item.getCellRef().mEnchantmentCharge == -1)
item.getCellRef().mEnchantmentCharge = enchantment->mData.mCharge;
if (item.getCellRef().mEnchantmentCharge < castCost)
{
// TODO: Should there be a sound here?
if (mCaster.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
return false;
}
// Reduce charge
item.getCellRef().mEnchantmentCharge -= castCost;
}
if (enchantment->mData.mType == ESM::Enchantment::CastOnce)
item.getContainerStore()->remove(item, 1, mCaster);
else if (enchantment->mData.mType != ESM::Enchantment::WhenStrikes)
{
if (mCaster.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(item); // Set again to show the modified charge
}
if (mCaster.getRefData().getHandle() == "player")
mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 1);
inflict(mCaster, mCaster, enchantment->mEffects, ESM::RT_Self);
if (!mTarget.isEmpty())
{
if (!mTarget.getClass().isActor() || !mTarget.getClass().getCreatureStats(mTarget).isDead())
inflict(mTarget, mCaster, enchantment->mEffects, ESM::RT_Touch);
}
MWBase::Environment::get().getWorld()->launchProjectile(mId, false, enchantment->mEffects, mCaster, mSourceName);
return true;
}
bool CastSpell::cast(const ESM::Potion* potion)
{
mSourceName = potion->mName;
mId = potion->mId;
mStack = true;
inflict(mCaster, mCaster, potion->mEffects, ESM::RT_Self);
return true;
}
bool CastSpell::cast(const ESM::Spell* spell)
{
mSourceName = spell->mName;
mId = spell->mId;
mStack = false;
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
int school = 0;
if (mCaster.getClass().isActor())
{
school = getSpellSchool(spell, mCaster);
CreatureStats& stats = mCaster.getClass().getCreatureStats(mCaster);
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat();
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat();
DynamicStat<float> fatigue = stats.getFatigue();
const float normalizedEncumbrance = mCaster.getClass().getEncumbrance(mCaster) / mCaster.getClass().getCapacity(mCaster);
float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
fatigue.setCurrent(std::max(0.f, fatigue.getCurrent() - fatigueLoss));
stats.setFatigue(fatigue);
bool fail = false;
// Check success
int successChance = getSpellSuccessChance(spell, mCaster);
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (!fail && roll >= successChance)
{
if (mCaster.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
fail = true;
}
if (fail)
{
// Failure sound
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
return false;
}
}
if (mCaster.getRefData().getHandle() == "player" && spell->mData.mType == ESM::Spell::ST_Spell)
mCaster.getClass().skillUsageSucceeded(mCaster,
spellSchoolToSkill(school), 0);
inflict(mCaster, mCaster, spell->mEffects, ESM::RT_Self);
if (!mTarget.isEmpty())
{
if (!mTarget.getClass().isActor() || !mTarget.getClass().getCreatureStats(mTarget).isDead())
{
inflict(mTarget, mCaster, spell->mEffects, ESM::RT_Touch);
}
}
MWBase::Environment::get().getWorld()->launchProjectile(mId, false, spell->mEffects, mCaster, mSourceName);
return true;
}
bool CastSpell::cast (const ESM::Ingredient* ingredient)
{
mId = ingredient->mId;
mStack = true;
mSourceName = ingredient->mName;
ESM::ENAMstruct effect;
effect.mEffectID = ingredient->mData.mEffectID[0];
effect.mSkill = ingredient->mData.mSkills[0];
effect.mAttribute = ingredient->mData.mAttributes[0];
effect.mRange = ESM::RT_Self;
effect.mArea = 0;
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
effect.mEffectID);
const MWMechanics::NpcStats& npcStats = mCaster.getClass().getNpcStats(mCaster);
const MWMechanics::CreatureStats& creatureStats = mCaster.getClass().getCreatureStats(mCaster);
float x = (npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
0.2 * creatureStats.getAttribute (ESM::Attribute::Intelligence).getModified()
+ 0.1 * creatureStats.getAttribute (ESM::Attribute::Luck).getModified())
* creatureStats.getFatigueTerm();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (roll > x)
{
// "X has no effect on you"
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage50")->getString();
message = boost::str(boost::format(message) % ingredient->mName);
MWBase::Environment::get().getWindowManager()->messageBox(message);
return false;
}
float magnitude = 0;
float y = roll / std::min(x, 100.f);
y *= 0.25 * x;
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
effect.mDuration = int(y);
else
effect.mDuration = 1;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
{
if (!magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
magnitude = int((0.05 * y) / (0.1 * magicEffect->mData.mBaseCost));
else
magnitude = int(y / (0.1 * magicEffect->mData.mBaseCost));
magnitude = std::max(1.f, magnitude);
}
else
magnitude = 1;
effect.mMagnMax = magnitude;
effect.mMagnMin = magnitude;
ESM::EffectList effects;
effects.mList.push_back(effect);
inflict(mCaster, mCaster, effects, ESM::RT_Self);
return true;
}
}