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openmw-tes3mp/apps/openmw/mwstate/statemanagerimp.cpp

156 lines
3.9 KiB
C++

#include "statemanagerimp.hpp"
#include <components/esm/esmwriter.hpp>
#include <components/esm/esmreader.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/journal.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/npcstats.hpp"
void MWState::StateManager::cleanup()
{
if (mState!=State_NoGame)
{
MWBase::Environment::get().getDialogueManager()->clear();
MWBase::Environment::get().getJournal()->clear();
mState = State_NoGame;
mCharacterManager.clearCurrentCharacter();
mTimePlayed = 0;
}
}
MWState::StateManager::StateManager (const boost::filesystem::path& saves, const std::string& game)
: mQuitRequest (false), mState (State_NoGame), mCharacterManager (saves, game), mTimePlayed (0)
{
}
void MWState::StateManager::requestQuit()
{
mQuitRequest = true;
}
bool MWState::StateManager::hasQuitRequest() const
{
return mQuitRequest;
}
MWState::StateManager::State MWState::StateManager::getState() const
{
return mState;
}
void MWState::StateManager::newGame (bool bypass)
{
cleanup();
if (!bypass)
{
MWBase::Environment::get().getWorld()->startNewGame();
MWBase::Environment::get().getWindowManager()->setNewGame (true);
}
mState = State_Running;
}
void MWState::StateManager::endGame()
{
mState = State_Ended;
}
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
{
ESM::SavedGame profile;
MWBase::World& world = *MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world.getPlayer().getPlayer();
profile.mContentFiles = world.getContentFiles();
profile.mPlayerName = player.getClass().getName (player);
profile.mPlayerLevel = player.getClass().getNpcStats (player).getLevel();
profile.mPlayerClass = player.get<ESM::NPC>()->mBase->mClass;
profile.mPlayerCell = world.getCellName();
profile.mInGameTime.mGameHour = world.getTimeStamp().getHour();
profile.mInGameTime.mDay = world.getDay();
profile.mInGameTime.mMonth = world.getMonth();
profile.mInGameTime.mYear = world.getYear();
profile.mTimePlayed = mTimePlayed;
profile.mDescription = description;
if (!slot)
slot = mCharacterManager.getCurrentCharacter()->createSlot (profile);
else
slot = mCharacterManager.getCurrentCharacter()->updateSlot (slot, profile);
std::ofstream stream (slot->mPath.string().c_str());
ESM::ESMWriter writer;
writer.setFormat (ESM::Header::CurrentFormat);
writer.save (stream);
writer.startRecord ("SAVE");
slot->mProfile.save (writer);
writer.endRecord ("SAVE");
/// \todo write saved game data
writer.close();
Settings::Manager::setString ("character", "Saves",
slot->mPath.parent_path().filename().string());
}
void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
{
cleanup();
mTimePlayed = slot->mProfile.mTimePlayed;
ESM::ESMReader reader;
reader.open (slot->mPath.string());
reader.getRecName(); // don't need to read that here
reader.getRecHeader();
/// \todo read saved game data
mCharacterManager.setCurrentCharacter(character);
mState = State_Running;
Settings::Manager::setString ("character", "Saves",
slot->mPath.parent_path().filename().string());
}
MWState::Character *MWState::StateManager::getCurrentCharacter (bool create)
{
return mCharacterManager.getCurrentCharacter (create);
}
MWState::StateManager::CharacterIterator MWState::StateManager::characterBegin()
{
return mCharacterManager.begin();
}
MWState::StateManager::CharacterIterator MWState::StateManager::characterEnd()
{
return mCharacterManager.end();
}
void MWState::StateManager::update (float duration)
{
mTimePlayed += duration;
}