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#include "statemanagerimp.hpp"
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/esmreader.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/npcstats.hpp"
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void MWState::StateManager::cleanup()
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{
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if (mState!=State_NoGame)
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{
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MWBase::Environment::get().getDialogueManager()->clear();
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MWBase::Environment::get().getJournal()->clear();
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mState = State_NoGame;
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mCharacterManager.clearCurrentCharacter();
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mTimePlayed = 0;
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}
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}
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MWState::StateManager::StateManager (const boost::filesystem::path& saves, const std::string& game)
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: mQuitRequest (false), mState (State_NoGame), mCharacterManager (saves, game), mTimePlayed (0)
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{
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}
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void MWState::StateManager::requestQuit()
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{
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mQuitRequest = true;
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}
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bool MWState::StateManager::hasQuitRequest() const
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{
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return mQuitRequest;
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}
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MWState::StateManager::State MWState::StateManager::getState() const
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{
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return mState;
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}
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void MWState::StateManager::newGame (bool bypass)
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{
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cleanup();
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if (!bypass)
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{
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MWBase::Environment::get().getWorld()->startNewGame();
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MWBase::Environment::get().getWindowManager()->setNewGame (true);
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}
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mState = State_Running;
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}
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void MWState::StateManager::endGame()
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{
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mState = State_Ended;
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}
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void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
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{
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ESM::SavedGame profile;
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MWBase::World& world = *MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world.getPlayer().getPlayer();
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profile.mContentFiles = world.getContentFiles();
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profile.mPlayerName = player.getClass().getName (player);
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profile.mPlayerLevel = player.getClass().getNpcStats (player).getLevel();
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profile.mPlayerClass = player.get<ESM::NPC>()->mBase->mClass;
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profile.mPlayerCell = world.getCellName();
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profile.mInGameTime.mGameHour = world.getTimeStamp().getHour();
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profile.mInGameTime.mDay = world.getDay();
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profile.mInGameTime.mMonth = world.getMonth();
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profile.mInGameTime.mYear = world.getYear();
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profile.mTimePlayed = mTimePlayed;
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profile.mDescription = description;
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if (!slot)
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slot = mCharacterManager.getCurrentCharacter()->createSlot (profile);
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else
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slot = mCharacterManager.getCurrentCharacter()->updateSlot (slot, profile);
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std::ofstream stream (slot->mPath.string().c_str());
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ESM::ESMWriter writer;
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writer.setFormat (ESM::Header::CurrentFormat);
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writer.save (stream);
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writer.startRecord ("SAVE");
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slot->mProfile.save (writer);
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writer.endRecord ("SAVE");
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/// \todo write saved game data
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writer.close();
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Settings::Manager::setString ("character", "Saves",
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slot->mPath.parent_path().filename().string());
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}
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void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
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{
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cleanup();
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mTimePlayed = slot->mProfile.mTimePlayed;
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ESM::ESMReader reader;
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reader.open (slot->mPath.string());
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reader.getRecName(); // don't need to read that here
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reader.getRecHeader();
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/// \todo read saved game data
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mCharacterManager.setCurrentCharacter(character);
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mState = State_Running;
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Settings::Manager::setString ("character", "Saves",
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slot->mPath.parent_path().filename().string());
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}
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MWState::Character *MWState::StateManager::getCurrentCharacter (bool create)
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{
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return mCharacterManager.getCurrentCharacter (create);
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}
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MWState::StateManager::CharacterIterator MWState::StateManager::characterBegin()
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{
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return mCharacterManager.begin();
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}
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MWState::StateManager::CharacterIterator MWState::StateManager::characterEnd()
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{
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return mCharacterManager.end();
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}
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void MWState::StateManager::update (float duration)
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{
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mTimePlayed += duration;
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}
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