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openmw-tes3mp/apps/openmw/mwscript/interpretercontext.cpp

532 lines
16 KiB
C++

#include "interpretercontext.hpp"
#include <cmath>
#include <stdexcept>
#include <components/interpreter/types.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "locals.hpp"
#include "globalscripts.hpp"
namespace MWScript
{
MWWorld::Ptr InterpreterContext::getReference (
const std::string& id, bool activeOnly, bool doThrow)
{
if (!id.empty())
{
return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
}
else
{
if (mReference.isEmpty() && doThrow)
throw std::runtime_error ("no implicit reference");
return mReference;
}
}
const MWWorld::Ptr InterpreterContext::getReference (
const std::string& id, bool activeOnly, bool doThrow) const
{
if (!id.empty())
{
return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
}
else
{
if (mReference.isEmpty() && doThrow)
throw std::runtime_error ("no implicit reference");
return mReference;
}
}
const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
const
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
getLocals (id);
}
else
{
const MWWorld::Ptr ptr = getReference (id, false);
id = MWWorld::Class::get (ptr).getScript (ptr);
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
return ptr.getRefData().getLocals();
}
}
Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
getLocals (id);
}
else
{
const MWWorld::Ptr ptr = getReference (id, false);
id = MWWorld::Class::get (ptr).getScript (ptr);
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
return ptr.getRefData().getLocals();
}
}
InterpreterContext::InterpreterContext (
MWScript::Locals *locals, MWWorld::Ptr reference)
: mLocals (locals), mReference (reference),
mActivationHandled (false)
{}
int InterpreterContext::getLocalShort (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mShorts.at (index);
}
int InterpreterContext::getLocalLong (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mLongs.at (index);
}
float InterpreterContext::getLocalFloat (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mFloats.at (index);
}
void InterpreterContext::setLocalShort (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mShorts.at (index) = value;
}
void InterpreterContext::setLocalLong (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mLongs.at (index) = value;
}
void InterpreterContext::setLocalFloat (int index, float value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mFloats.at (index) = value;
}
void InterpreterContext::messageBox (const std::string& message,
const std::vector<std::string>& buttons)
{
MWBase::Environment::get().getWindowManager()->messageBox (message, buttons);
}
void InterpreterContext::report (const std::string& message)
{
messageBox (message);
}
bool InterpreterContext::menuMode()
{
return MWBase::Environment::get().getWindowManager()->isGuiMode();
}
int InterpreterContext::getGlobalShort (const std::string& name) const
{
return MWBase::Environment::get().getWorld()->getGlobalInt (name);
}
int InterpreterContext::getGlobalLong (const std::string& name) const
{
// a global long is internally a float.
return MWBase::Environment::get().getWorld()->getGlobalInt (name);
}
float InterpreterContext::getGlobalFloat (const std::string& name) const
{
return MWBase::Environment::get().getWorld()->getGlobalFloat (name);
}
void InterpreterContext::setGlobalShort (const std::string& name, int value)
{
MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
}
void InterpreterContext::setGlobalLong (const std::string& name, int value)
{
MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
}
void InterpreterContext::setGlobalFloat (const std::string& name, float value)
{
MWBase::Environment::get().getWorld()->setGlobalFloat (name, value);
}
std::vector<std::string> InterpreterContext::getGlobals() const
{
std::vector<std::string> ids;
const MWWorld::Store<ESM::Global>& globals =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
for (MWWorld::Store<ESM::Global>::iterator iter = globals.begin(); iter!=globals.end();
++iter)
{
ids.push_back (iter->mId);
}
return ids;
}
char InterpreterContext::getGlobalType (const std::string& name) const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
return world->getGlobalVariableType(name);
}
std::string InterpreterContext::getActionBinding(const std::string& action) const
{
std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
{
std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
if(desc == "")
continue;
if(desc == action)
return MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
}
return "None";
}
std::string InterpreterContext::getNPCName() const
{
ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
return npc.mName;
}
std::string InterpreterContext::getNPCRace() const
{
ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc.mRace);
return race->mName;
}
std::string InterpreterContext::getNPCClass() const
{
ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc.mClass);
return class_->mName;
}
std::string InterpreterContext::getNPCFaction() const
{
ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc.mFaction);
return faction->mName;
}
std::string InterpreterContext::getNPCRank() const
{
std::map<std::string, int> ranks = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.begin();
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(it->first);
return faction->mRanks[it->second];
}
std::string InterpreterContext::getPCName() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
return player.mName;
}
std::string InterpreterContext::getPCRace() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
return world->getStore().get<ESM::Race>().find(race)->mName;
}
std::string InterpreterContext::getPCClass() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
return world->getStore().get<ESM::Class>().find(class_)->mName;
}
std::string InterpreterContext::getPCRank() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.begin();
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(it->second < 0 || it->second > 9) // there are only 10 ranks
return "";
return faction->mRanks[it->second];
}
std::string InterpreterContext::getPCNextRank() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
if (!ranks.empty())
{
std::map<std::string, int>::const_iterator it = ranks.begin();
if(it->second < -1 || it->second > 9)
return "";
if(it->second <= 8) // If player is at max rank, there is no next rank
return faction->mRanks[it->second + 1];
else
return faction->mRanks[it->second];
}
else
return faction->mRanks[0];
}
int InterpreterContext::getPCBounty() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
return MWWorld::Class::get (player).getNpcStats (player).getBounty();
}
std::string InterpreterContext::getCurrentCellName() const
{
return MWBase::Environment::get().getWorld()->getCellName();
}
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bool InterpreterContext::isScriptRunning (const std::string& name) const
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning (name);
}
void InterpreterContext::startScript (const std::string& name)
{
MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript (name);
}
void InterpreterContext::stopScript (const std::string& name)
{
MWBase::Environment::get().getScriptManager()->getGlobalScripts().removeScript (name);
}
float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
{
// TODO handle exterior cells (when ref and ref2 are located in different cells)
const MWWorld::Ptr ref2 = getReference (id, false);
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr (name, true);
double diff[3];
const float* const pos1 = ref.getRefData().getPosition().pos;
const float* const pos2 = ref2.getRefData().getPosition().pos;
for (int i=0; i<3; ++i)
diff[i] = pos1[i] - pos2[i];
return std::sqrt (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]);
}
bool InterpreterContext::hasBeenActivated (const MWWorld::Ptr& ptr)
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{
if (!mActivated.isEmpty() && mActivated==ptr)
{
mActivationHandled = true;
return true;
}
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return false;
}
bool InterpreterContext::hasActivationBeenHandled() const
{
return mActivationHandled;
}
void InterpreterContext::activate (const MWWorld::Ptr& ptr,
boost::shared_ptr<MWWorld::Action> action)
{
mActivated = ptr;
mActivationHandled = false;
mAction = action;
}
void InterpreterContext::executeActivation()
{
if (!mAction.get())
throw std::runtime_error ("activation failed, because no action to perform");
mAction->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
mActivationHandled = true;
}
void InterpreterContext::clearActivation()
{
mActivated = MWWorld::Ptr();
mActivationHandled = false;
mAction.reset();
}
float InterpreterContext::getSecondsPassed() const
{
return MWBase::Environment::get().getFrameDuration();
}
bool InterpreterContext::isDisabled (const std::string& id) const
{
const MWWorld::Ptr ref = getReference (id, false);
return !ref.getRefData().isEnabled();
}
void InterpreterContext::enable (const std::string& id)
{
MWWorld::Ptr ref = getReference (id, false);
MWBase::Environment::get().getWorld()->enable (ref);
}
void InterpreterContext::disable (const std::string& id)
{
MWWorld::Ptr ref = getReference (id, false);
MWBase::Environment::get().getWorld()->disable (ref);
}
int InterpreterContext::getMemberShort (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (
scriptId, name, 's');
return locals.mShorts[index];
}
int InterpreterContext::getMemberLong (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (
scriptId, name, 'l');
return locals.mLongs[index];
}
float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
int index = MWBase::Environment::get().getScriptManager()->getLocalIndex (
scriptId, name, 'f');
return locals.mFloats[index];
}
void InterpreterContext::setMemberShort (const std::string& id, const std::string& name,
int value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
int index =
MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 's');
locals.mShorts[index] = value;
}
void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
int index =
MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 'l');
locals.mLongs[index] = value;
}
void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
int index =
MWBase::Environment::get().getScriptManager()->getLocalIndex (scriptId, name, 'f');
locals.mFloats[index] = value;
}
MWWorld::Ptr InterpreterContext::getReference(bool required)
{
return getReference ("", true, required);
}
}