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openmw-tes3mp/apps/openmw/mwrender/util.hpp

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2015-04-19 15:55:56 +00:00
#ifndef OPENMW_MWRENDER_UTIL_H
#define OPENMW_MWRENDER_UTIL_H
#include <osg/ref_ptr>
#include <string>
namespace osg
{
class Node;
}
namespace Resource
{
class ResourceSystem;
}
namespace MWRender
{
void overrideTexture(const std::string& texture, Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Node> node);
}
#endif