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openmw-tes3mp/apps/openmw-mp/Settings.cpp

52 lines
1.0 KiB
C++

//
// Created by koncord on 12.08.17.
//
#include <components/openmw-mp/NetworkMessages.hpp>
#include "Script/LuaState.hpp"
#include "Networking.hpp"
#include "Settings.hpp"
#include "Player.hpp"
void GameSettings::Init(LuaState &lua)
{
lua.getState()->new_usertype<GameSettings>("Settings",
"setConsoleAllow", &GameSettings::SetConsoleAllow,
"setDifficulty", &GameSettings::SetDifficulty
);
}
GameSettings::GameSettings(Player *player) : player(player), changed(false)
{
}
GameSettings::~GameSettings()
{
}
void GameSettings::SetConsoleAllow(bool state)
{
player->consoleAllowed = state;
changed = true;
}
void GameSettings::SetDifficulty(int difficulty)
{
player->difficulty = difficulty;
changed = true;
}
void GameSettings::update()
{
if (!changed)
return;
changed = false;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS);
packet->setPlayer(player);
packet->Send(false);
}