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[General]
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# Camera field of view
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field of view = 55
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# Texture filtering mode. valid values:
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# anisotropic
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# bilinear
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# trilinear
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texture filtering = anisotropic
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# Has no effect when texture filtering is not anisotropic
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anisotropy = 4
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# Number of texture mipmaps to generate
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num mipmaps = 5
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[HUD]
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# FPS counter
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# 0: not visible
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# 1: basic FPS display
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# 2: advanced FPS display (batches, triangles)
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fps = 0
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[Objects]
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shaders = true
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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num lights = 8
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# Use static geometry for static objects. Improves rendering speed.
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use static geometry = true
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[Viewing distance]
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# Limit the rendering distance of small objects
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limit small object distance = false
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# Size below which an object is considered as small
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small object size = 250
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# Rendering distance for small objects
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small object distance = 3500
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# Max viewing distance at clear weather conditions
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max viewing distance = 5600
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# Distance at which fog starts (proportional to viewing distance)
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fog start factor = 0.5
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# Distance at which fog ends (proportional to viewing distance)
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fog end factor = 1.0
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[Terrain]
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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num lights = 8
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[Water]
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# Enable this to get fancy-looking water with reflections and refractions
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# All the settings below have no effect if this is false
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shader = false
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rtt size = 512
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reflect terrain = true
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reflect statics = true
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reflect small statics = false
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reflect actors = true
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reflect misc = false
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