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//
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// Created by koncord on 25.08.17.
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//
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#pragma once
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#include <string>
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include "NetActor.hpp"
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class LuaState;
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class Player;
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class Actor: public NetActor
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{
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friend class ActorController;
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public:
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static void Init(LuaState &lua);
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public:
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Actor();
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std::string getRefId() const;
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void setRefId(const std::string &refId);
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unsigned getRefNumIndex() const;
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void setRefNumIndex(unsigned refNumIndex);
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unsigned getMpNum() const;
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void setMpNum(unsigned mpNum);
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void followPlayer(int pid);
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void followActor(unsigned int refNumIndex, unsigned int mpNum);
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bool doesHavePosition() const; // ????
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bool doesHaveStatsDynamic() const; // ????
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std::shared_ptr<mwmp::BaseActor> actor;
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};
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class ActorController
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{
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public:
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static void Init(LuaState &lua);
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public:
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ActorController();
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~ActorController();
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std::shared_ptr<Actor> createActor();
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void sendActors(std::shared_ptr<Player> player, std::vector<std::shared_ptr<Actor>> actors, const ESM::Cell &cell, bool sendToAll = false);
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void sendList(std::shared_ptr<Player> player, std::vector<std::shared_ptr<Actor>> actors, const ESM::Cell &cell, bool sendToAll = false);
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void requestList(std::shared_ptr<Player> player, const ESM::Cell &cell);
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std::vector<std::shared_ptr<Actor>> getActors(std::shared_ptr<Player> player, const ESM::Cell &cell);
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private:
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mwmp::BaseActorList actorList;
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};
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