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//
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// Created by koncord on 25.08.17.
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//
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#pragma once
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#include <cstddef>
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#include <string>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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class LuaState;
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class NetActor;
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class Cells
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit Cells(NetActor *netActor);
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~Cells();
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void update();
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std::string getDescription() const;
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void setDescription(const std::string &cellDescription);
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std::tuple<int, int> getExterior() const;
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void setExterior(int x, int y);
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bool isExterior() const;
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bool isChangingRegion() const;
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std::string getRegion() const;
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bool isChangedCell() const;
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void resetChangedCell();
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private:
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NetActor *netActor;
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bool changedCell;
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void setChanged();
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};
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