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//
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// Created by koncord on 15.08.17.
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include "Dialogue.hpp"
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#include "Player.hpp"
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void Dialogue::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<Dialogue>("Dialogue",
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"addTopic", &Dialogue::addTopic,
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"getTopicId", &Dialogue::getTopicId,
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"size", &Dialogue::size,
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"reset", &Dialogue::reset);
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}
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Dialogue::Dialogue(Player *player) : BaseMgr(player)
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{
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}
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void Dialogue::reset()
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{
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player->topicChanges.topics.clear();
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}
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void Dialogue::processUpdate()
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{
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC);
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packet->setPlayer(player);
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packet->Send(/*toOthers*/ false);
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}
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void Dialogue::addTopic(const std::string &topicId)
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{
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if (!isChanged())
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reset();
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setChanged();
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player->topicChanges.topics.push_back({topicId});
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}
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std::string Dialogue::getTopicId(unsigned int i) const
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{
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return player->topicChanges.topics.at(i).topicId;
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}
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size_t Dialogue::size() const
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{
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return player->topicChanges.topics.size();
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}
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void Dialogue::playAnimation(const std::string &groupname, int mode, int count, bool persist)
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{
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player->animation.groupname = groupname;
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player->animation.mode = mode;
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player->animation.count = count;
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player->animation.persist = persist;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY);
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packet->setPlayer(player);
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packet->Send(false);
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player->sendToLoaded(*packet);
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}
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void Dialogue::playSpeech(const std::string &sound)
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{
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player->sound = sound;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPEECH);
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packet->setPlayer(player);
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packet->Send(false);
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player->sendToLoaded(*packet);
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}
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