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openmw-tes3mp/components/terrain/chunkmanager.hpp

66 lines
1.7 KiB
C++

#ifndef OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
#define OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
#include <components/resource/resourcemanager.hpp>
#include "buffercache.hpp"
namespace osg
{
class Group;
class Texture2D;
}
namespace Resource
{
class SceneManager;
}
namespace Terrain
{
class TextureManager;
class CompositeMapRenderer;
class Storage;
class CompositeMap;
/// @brief Handles loading and caching of terrain chunks
class ChunkManager : public Resource::ResourceManager
{
public:
ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager, CompositeMapRenderer* renderer);
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osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, int lod, unsigned int lodFlags);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
void clearCache() override;
void releaseGLObjects(osg::State* state) override;
void setCullingActive(bool active);
private:
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osg::ref_ptr<osg::Node> createChunk(float size, const osg::Vec2f& center, int lod, unsigned int lodFlags);
osg::ref_ptr<osg::Texture2D> createCompositeMapRTT();
void createCompositeMapGeometry(float chunkSize, const osg::Vec2f& chunkCenter, const osg::Vec4f& texCoords, CompositeMap& map);
std::vector<osg::ref_ptr<osg::StateSet> > createPasses(float chunkSize, const osg::Vec2f& chunkCenter, bool forCompositeMap);
Terrain::Storage* mStorage;
Resource::SceneManager* mSceneManager;
TextureManager* mTextureManager;
CompositeMapRenderer* mCompositeMapRenderer;
BufferCache mBufferCache;
unsigned int mCompositeMapSize;
bool mCullingActive;
};
}
#endif