2011-01-13 16:51:50 +00:00
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (ogre_nif_loader.cpp) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#include "bullet_nif_loader.hpp"
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#include <Ogre.h>
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#include <stdio.h>
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#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
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#include "../nif/nif_file.hpp"
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#include "../nif/node.hpp"
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#include "../nif/data.hpp"
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#include "../nif/property.hpp"
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#include "../nif/controller.hpp"
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#include "../nif/extra.hpp"
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#include <libs/platform/strings.h>
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#include <vector>
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#include <list>
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// For warning messages
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#include <iostream>
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// float infinity
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#include <limits>
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typedef unsigned char ubyte;
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using namespace std;
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using namespace Ogre;
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using namespace Nif;
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using namespace Mangle::VFS;
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BulletShape::BulletShape(Ogre::ResourceManager* creator, const Ogre::String &name,
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Ogre::ResourceHandle handle, const Ogre::String &group, bool isManual,
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Ogre::ManualResourceLoader *loader) :
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Ogre::Resource(creator, name, handle, group, isManual, loader)
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{
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/* If you were storing a pointer to an object, then you would set that pointer to NULL here.
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*/
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/* For consistency with StringInterface, but we don't add any parameters here
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That's because the Resource implementation of StringInterface is to
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list all the options that need to be set before loading, of which
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we have none as such. Full details can be set through scripts.
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*/
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Shape = NULL;
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createParamDictionary("BulletShape");
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}
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BulletShape::~BulletShape()
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{
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}
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// farm out to BulletShapeLoader
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void BulletShape::loadImpl()
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{
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mLoader->loadResource(this);
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}
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void BulletShape::deleteShape(btCollisionShape* mShape)
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{
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if(mShape!=NULL)
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{
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if(mShape->isCompound())
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{
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btCompoundShape* ms = static_cast<btCompoundShape*>(Shape);
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btCompoundShapeChild* child = ms->getChildList();
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int a = ms->getNumChildShapes();
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for(int i=0; i <a;i++)
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{
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deleteShape(ms->getChildShape(i));
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}
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}
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delete mShape;
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}
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mShape = NULL;
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}
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void BulletShape::unloadImpl()
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{
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deleteShape(Shape);
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}
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//TODO:change this?
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size_t BulletShape::calculateSize() const
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{
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return 1;
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}
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//=============================================================================================================
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template<> BulletShapeManager *Ogre::Singleton<BulletShapeManager>::ms_Singleton = 0;
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BulletShapeManager *BulletShapeManager::getSingletonPtr()
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{
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return ms_Singleton;
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}
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BulletShapeManager &BulletShapeManager::getSingleton()
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{
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assert(ms_Singleton);
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return(*ms_Singleton);
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}
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BulletShapeManager::BulletShapeManager()
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{
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mResourceType = "BulletShape";
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// low, because it will likely reference other resources
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mLoadOrder = 30.0f;
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// this is how we register the ResourceManager with OGRE
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Ogre::ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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}
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BulletShapeManager::~BulletShapeManager()
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{
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// and this is how we unregister it
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Ogre::ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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}
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BulletShapePtr BulletShapeManager::load(const Ogre::String &name, const Ogre::String &group)
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{
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BulletShapePtr textf = getByName(name);
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if (textf.isNull())
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textf = create(name, group);
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textf->load();
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return textf;
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}
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Ogre::Resource *BulletShapeManager::createImpl(const Ogre::String &name, Ogre::ResourceHandle handle,
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const Ogre::String &group, bool isManual, Ogre::ManualResourceLoader *loader,
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const Ogre::NameValuePairList *createParams)
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{
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BulletShape* res = new BulletShape(this, name, handle, group, isManual, loader);
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//if(isManual)
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//{
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//loader->loadResource(res);
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//}
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return res;
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}
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//====================================================================================================
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Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
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{
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Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
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tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
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tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
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return rot;
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}
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Ogre::Vector3 ManualBulletShapeLoader::getVector(Nif::Transformation* tr)
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{
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Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
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return vect3;
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}
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btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
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{
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Ogre::Quaternion oquat(m);
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btQuaternion quat;
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quat.setW(oquat.w);
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quat.setX(oquat.x);
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quat.setY(oquat.y);
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quat.setZ(oquat.z);
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return quat;
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}
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btVector3 ManualBulletShapeLoader::getbtVector(Nif::Vector v)
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{
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btVector3 a(v.array[0],v.array[1],v.array[2]);
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return a;
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}
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void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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{
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cShape = static_cast<BulletShape *>(resource);
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resourceName = cShape->getName();
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currentShape = new btCompoundShape();
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cShape->Shape = currentShape;
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if (!vfs) vfs = new OgreVFS(resourceGroup);
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if (!vfs->isFile(resourceName))
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{
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warn("File not found.");
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return;
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}
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// Load the NIF. TODO: Wrap this in a try-catch block once we're out
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// of the early stages of development. Right now we WANT to catch
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// every error as early and intrusively as possible, as it's most
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// likely a sign of incomplete code rather than faulty input.
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Nif::NIFFile nif(vfs->open(resourceName), resourceName);
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if (nif.numRecords() < 1)
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{
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warn("Found no records in NIF.");
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return;
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}
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// The first record is assumed to be the root node
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Nif::Record *r = nif.getRecord(0);
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assert(r != NULL);
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Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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if (node == NULL)
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{
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warn("First record in file was not a node, but a " +
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r->recName.toString() + ". Skipping file.");
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return;
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}
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handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false);
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}
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void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
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Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode)
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{
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// Accumulate the flags from all the child nodes. This works for all
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// the flags we currently use, at least.
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flags |= node->flags;
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// Check for extra data
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Nif::Extra *e = node;
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while (!e->extra.empty())
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{
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// Get the next extra data in the list
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e = e->extra.getPtr();
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assert(e != NULL);
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if (e->recType == Nif::RC_NiStringExtraData)
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{
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// String markers may contain important information
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// affecting the entire subtree of this node
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Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
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if (sd->string == "NCO")
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{
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// No collision. Use an internal flag setting to mark this.
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// We ignor this node!
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flags |= 0x800;
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return;
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}
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else if (sd->string == "MRK")
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// Marker objects. These are only visible in the
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// editor. Until and unless we add an editor component to
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// the engine, just skip this entire node.
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return;
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}
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}
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//transfo of parents node + curent node
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Ogre::Matrix3 finalRot;
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Ogre::Vector3 finalPos;
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float finalScale;
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Nif::Transformation &final = *((Nif::Transformation*)node->trafo);
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Ogre::Vector3 nodePos = getVector(&final);
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Ogre::Matrix3 nodeRot = getMatrix(&final);
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finalPos = nodePos + parentPos;
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finalRot = parentRot*nodeRot;
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finalScale = final.scale*parentScale;
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// For NiNodes, loop through children
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if (node->recType == Nif::RC_NiNode)
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{
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Nif::NodeList &list = ((Nif::NiNode*)node)->children;
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int n = list.length();
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for (int i=0; i<n; i++)
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{
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if (list.has(i))
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{
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2011-01-13 16:51:50 +00:00
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handleNode(&list[i], flags,finalRot,finalPos,finalScale,isCollisionNode);
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}
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}
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}
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else if (node->recType == Nif::RC_NiTriShape && isCollisionNode) handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale);
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else if(node->recType == Nif::RC_RootCollisionNode)
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{
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Nif::NodeList &list = ((Nif::NiNode*)node)->children;
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int n = list.length();
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for (int i=0; i<n; i++)
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{
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if (list.has(i))
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handleNode(&list[i], flags,finalRot,finalPos,finalScale,true);
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}
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}
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}
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void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale)
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{
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assert(shape != NULL);
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btCollisionShape* NodeShape;
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// Interpret flags
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bool hidden = (flags & 0x01) != 0; // Not displayed
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bool collide = (flags & 0x02) != 0; // Use mesh for collision
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bool bbcollide = (flags & 0x04) != 0; // Use bounding box for collision
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// If the object was marked "NCO" earlier, it shouldn't collide with
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// anything. So don't do anything.
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if (flags & 0x800)
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{
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collide = false;
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bbcollide = false;
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return;
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}
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if (!collide && !bbcollide && hidden)
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// This mesh apparently isn't being used for anything, so don't
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// bother setting it up.
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return;
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btTransform tr;
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tr.setRotation(getbtQuat(parentRot));
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tr.setOrigin(btVector3(parentPos.x,parentPos.y,parentPos.z));
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// Bounding box collision isn't implemented, always use mesh for now.
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/*if (bbcollide)
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{
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return;
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std::cout << "bbcolide?";
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//TODO: check whether it's half box or not (is there a /2?)
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NodeShape = new btBoxShape(btVector3(shape->boundXYZ->array[0]/2.,shape->boundXYZ->array[1]/2.,shape->boundXYZ->array[2]/2.));
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std::cout << "bbcolide12121212121";
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currentShape->addChildShape(tr,NodeShape);
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std::cout << "aaaaaaaaaaaaa";
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return;
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collide = true;
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bbcollide = false;
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}*/
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/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
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*/
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btTriangleMesh *mTriMesh = new btTriangleMesh();
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Nif::NiTriShapeData *data = shape->data.getPtr();
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int numVerts = data->vertices.length / 3;
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float* vertices = (float*)data->vertices.ptr;
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unsigned short* triangles = (unsigned short*)data->triangles.ptr;
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for(int i=0; i < data->triangles.length; i = i+3)
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{
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btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
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btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
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btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
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|
mTriMesh->addTriangle(b1,b2,b3);
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}
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NodeShape = new btBvhTriangleMeshShape(mTriMesh,true);
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|
currentShape->addChildShape(tr,NodeShape);
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|
}
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void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
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|
|
{
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|
|
|
// Check if the resource already exists
|
|
|
|
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(name, group);
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|
|
|
if (!ptr.isNull())
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|
|
|
return;
|
|
|
|
BulletShapeManager::getSingleton().create(name,group,true,this);
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}
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