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#ifndef _GAME_RENDER_SKY_H
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#define _GAME_RENDER_SKY_H
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namespace Ogre
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{
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class RenderWindow;
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class Camera;
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}
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namespace MWRender
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{
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///
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/// Interface for the sky rendering system
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///
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class SkyManager
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{
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public:
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static SkyManager* create (Ogre::RenderWindow* pRenderWindow,
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Ogre::Camera* pCamera);
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virtual ~SkyManager() {}
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virtual void enable() = 0;
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virtual void disable() = 0;
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virtual void setHour (double hour) = 0;
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virtual void setDate (int day, int month) = 0;
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virtual int getMasserPhase() const = 0;
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virtual int getSecundaPhase() const = 0;
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virtual void setMoonColour (bool red) = 0;
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};
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}
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#endif // _GAME_RENDER_SKY_H
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