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https://github.com/TES3MP/openmw-tes3mp.git
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71 lines
1.6 KiB
D
71 lines
1.6 KiB
D
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadench.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadench;
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import esm.imports;
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/*
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* Enchantments
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*/
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struct Enchantment
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{
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enum Type : int
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{
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CastOnce = 0,
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WhenStrikes = 1,
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WhenUsed = 2,
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ConstantEffect = 3
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}
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align(1) struct ENDTstruct
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{
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Type type;
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int cost;
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int charge;
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int autocalc; // Guessing this is 1 if we are supposed to auto
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// calculate
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static assert(ENDTstruct.sizeof == 16);
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}
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ENDTstruct data;
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EffectList effects;
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char[] id;
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LoadState state;
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void load()
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{with(esFile){
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readHNExact(&data, data.sizeof, "ENDT");
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effects = getRegion().getBuffer!(ENAMstruct)(0,1);
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while(isNextSub("ENAM"))
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{
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effects.length = effects.length + 1;
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readHExact(&effects.array[$-1], effects.array[$-1].sizeof);
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}
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}}
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}
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ListID!(Enchantment) enchants;
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