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#include "map_window.hpp"
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#include <openengine/gui/layout.hpp>
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#include "../mwmechanics/stat.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWGui
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{
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class DragAndDrop;
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class HUD : public OEngine::GUI::Layout, public LocalMapBase
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{
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public:
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HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop);
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void setEffect(const char *img);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
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void setFPS(float fps);
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void setTriangleCount(unsigned int count);
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void setBatchCount(unsigned int count);
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void setHmsVisible(bool visible);
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void setWeapVisible(bool visible);
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void setSpellVisible(bool visible);
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void setEffectVisible(bool visible);
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void setMinimapVisible(bool visible);
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void setFpsLevel(const int level);
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void setSelectedSpell(const std::string& spellId, int successChancePercent);
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void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent);
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void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent);
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void unsetSelectedSpell();
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void unsetSelectedWeapon();
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void setCrosshairVisible(bool visible);
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void onFrame(float dt);
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void onResChange(int width, int height);
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void setCellName(const std::string& cellName);
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bool getWorldMouseOver() { return mWorldMouseOver; }
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private:
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MyGUI::ProgressPtr mHealth, mMagicka, mStamina;
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MyGUI::Widget* mHealthFrame;
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MyGUI::Widget *mWeapBox, *mSpellBox;
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MyGUI::ImageBox *mWeapImage, *mSpellImage;
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MyGUI::ProgressPtr mWeapStatus, mSpellStatus;
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MyGUI::Widget *mEffectBox, *mMinimapBox;
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MyGUI::Button* mMinimapButton;
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MyGUI::ImageBox* mEffect1;
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MyGUI::ScrollView* mMinimap;
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MyGUI::ImageBox* mCompass;
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MyGUI::ImageBox* mCrosshair;
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MyGUI::TextBox* mCellNameBox;
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MyGUI::TextBox* mWeaponSpellBox;
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MyGUI::Widget* mDummy;
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MyGUI::WidgetPtr mFpsBox;
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MyGUI::TextBox* mFpsCounter;
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MyGUI::TextBox* mTriangleCounter;
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MyGUI::TextBox* mBatchCounter;
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// bottom left elements
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int mHealthManaStaminaBaseLeft, mWeapBoxBaseLeft, mSpellBoxBaseLeft;
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// bottom right elements
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int mMinimapBoxBaseRight, mEffectBoxBaseRight;
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DragAndDrop* mDragAndDrop;
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std::string mCellName;
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float mCellNameTimer;
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std::string mWeaponName;
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std::string mSpellName;
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float mWeaponSpellTimer;
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bool mMapVisible;
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bool mWeaponVisible;
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bool mSpellVisible;
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bool mWorldMouseOver;
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void onWorldClicked(MyGUI::Widget* _sender);
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void onWorldMouseOver(MyGUI::Widget* _sender, int x, int y);
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void onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new);
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void onHMSClicked(MyGUI::Widget* _sender);
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void onWeaponClicked(MyGUI::Widget* _sender);
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void onMagicClicked(MyGUI::Widget* _sender);
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void onMapClicked(MyGUI::Widget* _sender);
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void updatePositions();
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};
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}
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