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openmw-tes3mp/apps/openmw/mwmechanics/drawstate.hpp

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#ifndef GAME_MWMECHANICS_DRAWSTATE_H
#define GAME_MWMECHANICS_DRAWSTATE_H
enum DrawState
{
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DrawState_Weapon = 0,
DrawState_Spell = 1,
DrawState_Nothing = 2,
};
#endif