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openmw-tes3mp/apps/openmw/mwworld/cellfunctors.hpp

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#ifndef GAME_MWWORLD_CELLFUNCTORS_H
#define GAME_MWWORLD_CELLFUNCTORS_H
#include <vector>
#include <string>
#include "ptr.hpp"
namespace ESM
{
class CellRef;
}
namespace MWWorld
{
/// List all (Ogre-)handles, then reset RefData::mBaseNode to 0.
struct ListAndResetHandles
{
std::vector<Ogre::SceneNode*> mHandles;
bool operator() (MWWorld::Ptr ptr)
{
Ogre::SceneNode* handle = ptr.getRefData().getBaseNode();
if (handle)
mHandles.push_back (handle);
ptr.getRefData().setBaseNode(0);
return true;
}
};
}
#endif