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openmw-tes3mp/apps/openmw-mp/Script/Functions/Chat.cpp

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//
// Created by koncord on 29.04.16.
//
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
void ScriptFunctions::SendMessage(unsigned short pid, const char *message, bool broadcast) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->chatMessage = message;
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "System: %s", message);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->Send(false);
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if (broadcast)
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->Send(true);
}
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void ScriptFunctions::CleanChatByPid(unsigned short pid)
{
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Player *player;
GET_PLAYER(pid, player,);
player->chatMessage.clear();
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->Send(false);
}
void ScriptFunctions::CleanChat()
{
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for (auto player : *Players::getPlayers())
{
player.second->chatMessage.clear();
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->setPlayer(player.second);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE)->Send(false);
}
}