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#include "book.hpp"
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#include <components/esm/loadbook.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Book::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Book::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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// TODO implement reading
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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std::string Book::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData> *ref =
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ptr.get<ESM::Book>();
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return ref->base->script;
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}
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void Book::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Book);
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registerClass (typeid (ESM::Book).name(), instance);
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}
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std::string Book::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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return std::string("Item Book Up");
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}
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std::string Book::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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return std::string("Item Book Down");
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}
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}
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