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#ifndef OPENMW_ESM_REGN_H
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#define OPENMW_ESM_REGN_H
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#include <string>
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#include <vector>
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#include "esmcommon.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Region data
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*/
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struct Region
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{
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static unsigned int sRecordId;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string getRecordType() { return "Region"; }
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#pragma pack(push)
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#pragma pack(1)
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struct WEATstruct
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{
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// These are probabilities that add up to 100
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unsigned char mClear, mCloudy, mFoggy, mOvercast, mRain, mThunder, mAsh, mBlight,
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// Unknown weather, probably snow and something. Only
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// present in file version 1.3.
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// the engine uses mA as "snow" and mB as "blizard"
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mA, mB;
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}; // 10 bytes
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// Reference to a sound that is played randomly in this region
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struct SoundRef
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{
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NAME32 mSound;
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unsigned char mChance;
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}; // 33 bytes
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#pragma pack(pop)
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WEATstruct mData;
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int mMapColor; // RGBA
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// sleepList refers to a leveled list of creatures you can meet if
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// you sleep outside in this region.
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std::string mId, mName, mSleepList;
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std::vector<SoundRef> mSoundList;
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void load(ESMReader &esm, bool &isDeleted);
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void save(ESMWriter &esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID/index).
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};
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}
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#endif
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