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#ifndef OPENMW_ESM_PLAYER_H
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#define OPENMW_ESM_PLAYER_H
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#include <string>
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#include "npcstate.hpp"
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#include "cellid.hpp"
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#include "defs.hpp"
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#include "loadskil.hpp"
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#include "attr.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct Player
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{
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NpcState mObject;
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CellId mCellId;
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float mLastKnownExteriorPosition[3];
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unsigned char mHasMark;
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ESM::Position mMarkedPosition;
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CellId mMarkedCell;
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unsigned char mAutoMove;
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std::string mBirthsign;
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int mCurrentCrimeId;
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int mPaidCrimeId;
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StatState<int> mSaveAttributes[ESM::Attribute::Length];
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StatState<int> mSaveSkills[ESM::Skill::Length];
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typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
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PreviousItems mPreviousItems;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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