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#ifndef MWGUI_WIDGETS_H
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#define MWGUI_WIDGETS_H
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#include <components/esm_store/store.hpp>
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#include <MyGUI.h>
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#include "../mwmechanics/stat.hpp"
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#undef MYGUI_EXPORT
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#define MYGUI_EXPORT
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/*
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This file contains various custom widgets used in OpenMW.
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*/
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namespace MWGui
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{
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using namespace MyGUI;
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class WindowManager;
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namespace Widgets
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{
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void fixTexturePath(std::string &path);
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struct SpellEffectParams
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{
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bool mHasTarget; // potion effects for example have no target (target is always the player)
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bool mIsConstant; // constant effect means that duration will not be displayed
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std::string effectID;
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// note that the ESM::MagicEffect (retrieved through effectID) might already store skill and attribute,
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// in that case the ESM::MagicEffect skill/attribute is preferred. this is just here for ingredients which
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// have them defined elsewhere.
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signed char skill, attribute;
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};
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class MYGUI_EXPORT MWSkill : public Widget
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{
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MYGUI_RTTI_DERIVED( MWSkill );
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public:
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MWSkill();
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typedef MWMechanics::Stat<float> SkillValue;
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void setWindowManager(WindowManager *m) { manager = m; }
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void setSkillId(ESM::Skill::SkillEnum skillId);
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void setSkillNumber(int skillId);
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void setSkillValue(const SkillValue& value);
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WindowManager *getWindowManager() const { return manager; }
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ESM::Skill::SkillEnum getSkillId() const { return skillId; }
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const SkillValue& getSkillValue() const { return value; }
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// Events
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typedef delegates::CMultiDelegate1<MWSkill*> EventHandle_SkillVoid;
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/** Event : Skill clicked.\n
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signature : void method(MWSkill* _sender)\n
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*/
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EventHandle_SkillVoid eventClicked;
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protected:
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virtual ~MWSkill();
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virtual void initialiseOverride();
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void onClicked(MyGUI::Widget* _sender);
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private:
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void updateWidgets();
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WindowManager *manager;
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ESM::Skill::SkillEnum skillId;
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SkillValue value;
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MyGUI::WidgetPtr skillNameWidget, skillValueWidget;
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};
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typedef MWSkill* MWSkillPtr;
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class MYGUI_EXPORT MWAttribute : public Widget
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{
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MYGUI_RTTI_DERIVED( MWAttribute );
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public:
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MWAttribute();
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typedef MWMechanics::Stat<int> AttributeValue;
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void setWindowManager(WindowManager *m) { manager = m; }
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void setAttributeId(int attributeId);
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void setAttributeValue(const AttributeValue& value);
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WindowManager *getWindowManager() const { return manager; }
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int getAttributeId() const { return id; }
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const AttributeValue& getAttributeValue() const { return value; }
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// Events
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typedef delegates::CMultiDelegate1<MWAttribute*> EventHandle_AttributeVoid;
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/** Event : Attribute clicked.\n
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signature : void method(MWAttribute* _sender)\n
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*/
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EventHandle_AttributeVoid eventClicked;
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protected:
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virtual ~MWAttribute();
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virtual void initialiseOverride();
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void onClicked(MyGUI::Widget* _sender);
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private:
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void updateWidgets();
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WindowManager *manager;
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int id;
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AttributeValue value;
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MyGUI::WidgetPtr attributeNameWidget, attributeValueWidget;
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};
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typedef MWAttribute* MWAttributePtr;
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class MWSpellEffect;
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class MYGUI_EXPORT MWSpell : public Widget
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{
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MYGUI_RTTI_DERIVED( MWSpell );
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public:
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MWSpell();
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typedef MWMechanics::Stat<int> SpellValue;
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void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
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void setSpellId(const std::string &id);
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/**
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* @param vector to store the created effect widgets
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* @param parent widget
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* @param coordinates to use, will be expanded if more space is needed
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* @param spell category, if this is 0, this means the spell effects are permanent and won't display e.g. duration
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* @param various flags, see MWEffectList::EffectFlags
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*/
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void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, int flags);
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const std::string &getSpellId() const { return id; }
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protected:
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virtual ~MWSpell();
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virtual void initialiseOverride();
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private:
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void updateWidgets();
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WindowManager* mWindowManager;
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std::string id;
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MyGUI::TextBox* spellNameWidget;
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};
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typedef MWSpell* MWSpellPtr;
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class MYGUI_EXPORT MWEffectList : public Widget
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{
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MYGUI_RTTI_DERIVED( MWEffectList );
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public:
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MWEffectList();
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typedef MWMechanics::Stat<int> EnchantmentValue;
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enum EffectFlags
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{
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EF_Potion = 0x01, // potions have no target (target is always the player)
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EF_Constant = 0x02 // constant effect means that duration will not be displayed
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};
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void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
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void setEffectList(const ESM::EffectList* list);
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/**
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* @param vector to store the created effect widgets
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* @param parent widget
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* @param coordinates to use, will be expanded if more space is needed
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* @param center the effect widgets horizontally
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* @param various flags, see MWEffectList::EffectFlags
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*/
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void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, bool center, int flags);
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protected:
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virtual ~MWEffectList();
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virtual void initialiseOverride();
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private:
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void updateWidgets();
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WindowManager* mWindowManager;
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const ESM::EffectList* mEffectList;
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};
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typedef MWEffectList* MWEffectListPtr;
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class MYGUI_EXPORT MWSpellEffect : public Widget
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{
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MYGUI_RTTI_DERIVED( MWSpellEffect );
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public:
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MWSpellEffect();
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typedef ESM::ENAMstruct SpellEffectValue;
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void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
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void setSpellEffect(SpellEffectValue value);
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void setFlags(int flags) { mFlags = flags; }
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std::string effectIDToString(const short effectID);
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bool effectHasMagnitude (const std::string& effect);
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bool effectHasDuration (const std::string& effect);
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const SpellEffectValue &getSpellEffect() const { return effect; }
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int getRequestedWidth() const { return mRequestedWidth; }
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protected:
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virtual ~MWSpellEffect();
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virtual void initialiseOverride();
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private:
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void updateWidgets();
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WindowManager* mWindowManager;
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SpellEffectValue effect;
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int mFlags;
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MyGUI::ImageBox* imageWidget;
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MyGUI::TextBox* textWidget;
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int mRequestedWidth;
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};
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typedef MWSpellEffect* MWSpellEffectPtr;
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class MYGUI_EXPORT MWDynamicStat : public Widget
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{
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MYGUI_RTTI_DERIVED( MWDynamicStat );
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public:
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MWDynamicStat();
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void setValue(int value, int max);
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void setTitle(const std::string text);
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int getValue() const { return value; }
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int getMax() const { return max; }
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protected:
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virtual ~MWDynamicStat();
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virtual void initialiseOverride();
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private:
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int value, max;
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MyGUI::TextBox* textWidget;
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MyGUI::ProgressPtr barWidget;
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MyGUI::TextBox* barTextWidget;
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};
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typedef MWDynamicStat* MWDynamicStatPtr;
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}
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}
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#endif
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