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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
13 years ago
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#include "actors.hpp"
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#include "../mwworld/class.hpp"
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namespace MWMechanics
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{
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Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment) {}
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void Actors::addActor (const MWWorld::Ptr& ptr)
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{
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mActors.insert (ptr);
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}
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void Actors::removeActor (const MWWorld::Ptr& ptr)
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{
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mActors.erase (ptr);
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}
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void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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{
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std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
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while (iter!=mActors.end())
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if (iter->getCell()==cellStore)
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{
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mActors.erase (iter++);
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}
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else
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++iter;
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}
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void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
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{
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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++iter)
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{
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
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if (vector!=Ogre::Vector3::ZERO)
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movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
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}
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}
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}
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