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26 lines
889 B
C++
26 lines
889 B
C++
10 years ago
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#ifndef OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
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#define OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
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#include <string>
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#include <osg/ref_ptr>
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namespace osg
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{
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class Node;
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}
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namespace SceneUtil
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{
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/// Attach parts of the \a toAttach scenegraph to the \a master scenegraph, using the specified filter and attachment node.
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/// If the \a toAttach scene graph contains skinned objects, we will attach only those (filtered by the \a filter).
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/// Otherwise, just attach all of the toAttach scenegraph to the attachment node on the master scenegraph, with no filtering.
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/// @note The master scene graph is expected to include a skeleton.
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/// @return A newly created node that is directly attached to the master scene graph
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osg::ref_ptr<osg::Node> attach(osg::ref_ptr<osg::Node> toAttach, osg::Node* master, const std::string& filter, const std::string& attachNode);
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}
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#endif
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