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openmw-tes3mp/README_Mac.md

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NOTE: This README is for ardekantur's Mac branch of OpenMW. A README
for the main branch has yet to be written. If you want to submit one,
please send me a message!
OpenMW
======
From the [official website][]:
> OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
About This Project
------------------
This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, **no other platform**. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned.
Getting OpenMW Working
----------------------
1. Clone this repository.
2. Install `bjam` through MacPorts.
3. Download [boost][] 1.43 and install it with the following command:
$ mkdir build && sudo bjam --build-dir=build --layout=versioned --toolset=darwin architecture=i386 address-model=32 --link=shared,static install
4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake:
$ mdkir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
5. Once the build completes, move `lib/Release/Ogre.framework` into `/Library/Frameworks`.
6. Generate the Makefile for OpenMW as follows:
$ mkdir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 cmake ..
7. Move your Morrowind `Data Files` directory into `build`, renamed as `data`.
[boost]: http://www.boost.org
[Ogre]: http://www.ogre3d.org
[official website]: http://openmw.com
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/