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#include "renderingmanager.hpp"
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#include <stdexcept>
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#include <osg/io_utils>
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#include <osg/Light>
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#include <osg/LightModel>
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#include <osg/Fog>
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#include <osg/Group>
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#include <osg/PositionAttitudeTransform>
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#include <osgUtil/IncrementalCompileOperation>
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#include <osgViewer/Viewer>
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#include <components/resource/resourcesystem.hpp>
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#include <components/settings/settings.hpp>
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#include <components/sceneutil/util.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/statesetupdater.hpp>
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/world.hpp"
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#include "sky.hpp"
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#include "effectmanager.hpp"
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#include "npcanimation.hpp"
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#include "vismask.hpp"
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#include "pathgrid.hpp"
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namespace MWRender
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{
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class StateUpdater : public SceneUtil::StateSetUpdater
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{
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public:
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StateUpdater()
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: mFogEnd(0.f)
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{
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}
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virtual void setDefaults(osg::StateSet *stateset)
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{
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osg::LightModel* lightModel = new osg::LightModel;
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stateset->setAttribute(lightModel, osg::StateAttribute::ON);
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osg::Fog* fog = new osg::Fog;
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fog->setStart(1);
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stateset->setAttributeAndModes(fog, osg::StateAttribute::ON);
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}
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor*)
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{
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osg::LightModel* lightModel = static_cast<osg::LightModel*>(stateset->getAttribute(osg::StateAttribute::LIGHTMODEL));
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lightModel->setAmbientIntensity(mAmbientColor);
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osg::Fog* fog = static_cast<osg::Fog*>(stateset->getAttribute(osg::StateAttribute::FOG));
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fog->setColor(mFogColor);
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fog->setEnd(mFogEnd);
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fog->setMode(osg::Fog::LINEAR);
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}
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void setAmbientColor(const osg::Vec4f& col)
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{
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mAmbientColor = col;
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}
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void setFogColor(const osg::Vec4f& col)
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{
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mFogColor = col;
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}
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void setFogEnd(float end)
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{
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mFogEnd = end;
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}
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private:
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osg::Vec4f mAmbientColor;
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osg::Vec4f mFogColor;
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float mFogEnd;
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};
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RenderingManager::RenderingManager(osgViewer::Viewer &viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem)
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: mViewer(viewer)
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, mRootNode(rootNode)
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, mResourceSystem(resourceSystem)
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{
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osg::ref_ptr<SceneUtil::LightManager> lightRoot = new SceneUtil::LightManager;
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mLightRoot = lightRoot;
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lightRoot->setStartLight(1);
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mRootNode->addChild(lightRoot);
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mPathgrid.reset(new Pathgrid(mRootNode));
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mObjects.reset(new Objects(mResourceSystem, lightRoot));
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mViewer.setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation);
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mObjects->setIncrementalCompileOperation(mViewer.getIncrementalCompileOperation());
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mEffectManager.reset(new EffectManager(mRootNode, mResourceSystem));
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mViewer.setLightingMode(osgViewer::View::NO_LIGHT);
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osg::ref_ptr<osg::LightSource> source = new osg::LightSource;
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mSunLight = new osg::Light;
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source->setLight(mSunLight);
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mSunLight->setDiffuse(osg::Vec4f(0,0,0,1));
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mSunLight->setAmbient(osg::Vec4f(0,0,0,1));
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mSunLight->setConstantAttenuation(1.f);
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lightRoot->addChild(source);
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lightRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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lightRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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lightRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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lightRoot->setNodeMask(Mask_Scene);
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mSky.reset(new SkyManager(lightRoot, resourceSystem->getSceneManager()));
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source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
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mStateUpdater = new StateUpdater;
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lightRoot->addUpdateCallback(mStateUpdater);
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osg::Camera::CullingMode cullingMode = osg::Camera::DEFAULT_CULLING|osg::Camera::FAR_PLANE_CULLING;
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// for consistent benchmarks against the ogre branch. remove later
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cullingMode &= ~(osg::CullStack::SMALL_FEATURE_CULLING);
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viewer.getCamera()->setCullingMode( cullingMode );
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mViewer.getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
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mViewer.getCamera()->setCullingMode(cullingMode);
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mViewDistance = Settings::Manager::getFloat("viewing distance", "Viewing distance");
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double fovy, aspect, zNear, zFar;
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mViewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
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fovy = 55.f;
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zNear = 5.f;
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zFar = mViewDistance;
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mViewer.getCamera()->setProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
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}
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RenderingManager::~RenderingManager()
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{
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}
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MWRender::Objects& RenderingManager::getObjects()
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{
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return *mObjects.get();
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}
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Resource::ResourceSystem* RenderingManager::getResourceSystem()
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{
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return mResourceSystem;
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}
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void RenderingManager::setAmbientColour(const osg::Vec4f &colour)
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{
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mStateUpdater->setAmbientColor(colour);
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}
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void RenderingManager::configureAmbient(const ESM::Cell *cell)
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{
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setAmbientColour(SceneUtil::colourFromRGB(cell->mAmbi.mAmbient));
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mSunLight->setDiffuse(SceneUtil::colourFromRGB(cell->mAmbi.mSunlight));
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mSunLight->setDirection(osg::Vec3f(1.f,-1.f,-1.f));
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}
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void RenderingManager::setSunColour(const osg::Vec4f &colour)
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{
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mSunLight->setDiffuse(colour);
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}
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void RenderingManager::setSunDirection(const osg::Vec3f &direction)
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{
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mSunLight->setDirection(direction*-1);
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mSky->setSunDirection(direction*-1);
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}
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osg::Vec3f RenderingManager::getEyePos()
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{
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osg::Vec3d eye = mViewer.getCameraManipulator()->getMatrix().getTrans();
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return eye;
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}
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void RenderingManager::addCell(const MWWorld::CellStore *store)
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{
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mPathgrid->addCell(store);
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}
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void RenderingManager::removeCell(const MWWorld::CellStore *store)
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{
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mPathgrid->removeCell(store);
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mObjects->removeCell(store);
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}
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void RenderingManager::setSkyEnabled(bool enabled)
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{
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mSky->setEnabled(enabled);
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}
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bool RenderingManager::toggleRenderMode(RenderMode mode)
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{
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if (mode == Render_CollisionDebug || mode == Render_Pathgrid)
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return mPathgrid->toggleRenderMode(mode);
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else if (mode == Render_Wireframe)
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{
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return false;
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}
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/*
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else //if (mode == Render_BoundingBoxes)
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{
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bool show = !mRendering.getScene()->getShowBoundingBoxes();
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mRendering.getScene()->showBoundingBoxes(show);
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return show;
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}
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*/
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return false;
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}
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void RenderingManager::configureFog(const ESM::Cell *cell)
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{
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osg::Vec4f color = SceneUtil::colourFromRGB(cell->mAmbi.mFog);
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configureFog (cell->mAmbi.mFogDensity, color);
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}
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void RenderingManager::configureFog(float /* fogDepth */, const osg::Vec4f &colour)
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{
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mViewer.getCamera()->setClearColor(colour);
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mStateUpdater->setFogColor(colour);
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mStateUpdater->setFogEnd(mViewDistance);
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}
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SkyManager* RenderingManager::getSkyManager()
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{
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return mSky.get();
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}
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void RenderingManager::update(float dt, bool paused)
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{
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mEffectManager->update(dt);
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mSky->update(dt);
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}
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void RenderingManager::rotateObject(const MWWorld::Ptr &ptr, const osg::Quat& rot)
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{
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//if(ptr.getRefData().getHandle() == mCamera->getHandle() &&
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// !mCamera->isVanityOrPreviewModeEnabled())
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// mCamera->rotateCamera(-rot, false);
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ptr.getRefData().getBaseNode()->setAttitude(rot);
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}
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void RenderingManager::moveObject(const MWWorld::Ptr &ptr, const osg::Vec3f &pos)
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{
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ptr.getRefData().getBaseNode()->setPosition(pos);
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}
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void RenderingManager::scaleObject(const MWWorld::Ptr &ptr, const osg::Vec3f &scale)
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{
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ptr.getRefData().getBaseNode()->setScale(scale);
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}
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void RenderingManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
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{
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mObjects->updatePtr(old, updated);
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}
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void RenderingManager::spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale)
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{
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mEffectManager->addEffect(model, texture, worldPosition, scale);
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}
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void RenderingManager::notifyWorldSpaceChanged()
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{
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mEffectManager->clear();
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//mWater->clearRipples();
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}
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void RenderingManager::clear()
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{
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//mLocalMap->clear();
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notifyWorldSpaceChanged();
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}
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MWRender::Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr)
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{
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return mObjects->getAnimation(ptr);
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}
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MWRender::Animation* RenderingManager::getPlayerAnimation()
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{
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return mPlayerAnimation.get();
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}
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void RenderingManager::setupPlayer(const MWWorld::Ptr &player)
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{
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if (!mPlayerNode)
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{
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mPlayerNode = new osg::PositionAttitudeTransform;
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mLightRoot->addChild(mPlayerNode);
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}
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player.getRefData().setBaseNode(mPlayerNode);
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//attachCameraTo(player);
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}
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void RenderingManager::renderPlayer(const MWWorld::Ptr &player)
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{
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mPlayerAnimation.reset(new NpcAnimation(player, player.getRefData().getBaseNode(), mResourceSystem, 0));
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//mCamera->setAnimation(mPlayerAnimation);
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//mWater->removeEmitter(ptr);
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//mWater->addEmitter(ptr);
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}
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}
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