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#ifndef OPENMW_COMPONENTS_BULLETSHAPEMANAGER_H
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#define OPENMW_COMPONENTS_BULLETSHAPEMANAGER_H
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#include <map>
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#include <string>
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#include <osg/ref_ptr>
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#include "bulletshape.hpp"
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#include "resourcemanager.hpp"
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namespace Resource
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{
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class SceneManager;
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class NifFileManager;
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class BulletShape;
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class BulletShapeInstance;
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/// Handles loading, caching and "instancing" of bullet shapes.
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/// A shape 'instance' is a clone of another shape, with the goal of setting a different scale on this instance.
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/// @note May be used from any thread.
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class BulletShapeManager : public ResourceManager
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{
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public:
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BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager);
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~BulletShapeManager();
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osg::ref_ptr<BulletShapeInstance> createInstance(const std::string& name);
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private:
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SceneManager* mSceneManager;
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NifFileManager* mNifFileManager;
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};
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}
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#endif
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