2014-01-29 19:29:07 +00:00
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#ifndef OPENMW_MECHANICS_STEERING_H
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2015-06-03 17:41:19 +00:00
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#include <osg/Math>
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2014-01-29 19:29:07 +00:00
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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{
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2014-04-20 16:35:07 +00:00
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// Max rotating speed, radian/sec
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2015-06-03 17:41:19 +00:00
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const float MAX_VEL_ANGULAR_RADIANS(10);
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2014-04-20 16:35:07 +00:00
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2014-01-29 19:29:07 +00:00
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/// configure rotation settings for an actor to reach this target angle (eventually)
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/// @return have we reached the target angle?
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2015-06-03 17:41:19 +00:00
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bool zTurn(const MWWorld::Ptr& actor, float targetAngleRadians,
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float epsilonRadians = osg::DegreesToRadians(0.5));
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2014-01-29 19:29:07 +00:00
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2015-06-03 17:41:19 +00:00
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bool smoothTurn(const MWWorld::Ptr& actor, float targetAngleRadians, int axis,
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float epsilonRadians = osg::DegreesToRadians(0.5));
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2014-04-25 20:20:55 +00:00
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2014-01-29 19:29:07 +00:00
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}
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#endif
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