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#include "potion.hpp"
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#include <components/esm/loadalch.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/actionapply.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwgui/window_manager.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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const std::string model = getModel(ptr);
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if (!model.empty()) {
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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objects.insertMesh(ptr, model);
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}
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}
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void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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const std::string model = getModel(ptr);
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if(!model.empty()) {
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physics.insertObjectPhysics(ptr, model);
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}
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}
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std::string Potion::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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assert(ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Potion::getName (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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std::string Potion::getScript (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->base->script;
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}
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int Potion::getValue (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->base->data.value;
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}
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void Potion::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Potion);
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registerClass (typeid (ESM::Potion).name(), instance);
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}
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std::string Potion::getUpSoundId (const MWWorld::Ptr& ptr) const
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{
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return std::string("Item Potion Up");
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}
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std::string Potion::getDownSoundId (const MWWorld::Ptr& ptr) const
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{
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return std::string("Item Potion Down");
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}
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std::string Potion::getInventoryIcon (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return ref->base->icon;
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}
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bool Potion::hasToolTip (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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return (ref->base->name != "");
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}
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MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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MWGui::ToolTipInfo info;
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info.caption = ref->base->name + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
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info.icon = ref->base->icon;
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const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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std::string text;
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text += "\n" + store.gameSettings.search("sWeight")->str + ": " + MWGui::ToolTips::toString(ref->base->data.weight);
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text += MWGui::ToolTips::getValueString(ref->base->data.value, store.gameSettings.search("sValue")->str);
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info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->base->effects);
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getMiscString(ref->ref.owner, "Owner");
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text += MWGui::ToolTips::getMiscString(ref->base->script, "Script");
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}
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info.text = text;
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return info;
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}
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boost::shared_ptr<MWWorld::Action> Potion::use (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Potion> *ref =
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ptr.get<ESM::Potion>();
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ptr.getRefData().setCount (ptr.getRefData().getCount()-1);
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MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionApply (actor, ref->base->mId, actor));
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}
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}
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