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openmw-tes3mp/files/materials/brightness_contrast_gamma.compositor

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compositor brightness_contrast_gamma
{
technique
{
// render scene into texture
texture SceneBuffer target_width target_height PF_A8R8G8B8
target SceneBuffer
{
input previous
}
target_output
{
input none
pass render_quad
{
material mat_brightness_contrast_gamma
input 0 SceneBuffer
}
}
}
}