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#include "light.hpp"
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#include <components/esm/loadligh.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "../mwrender/objects.hpp"
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namespace MWClass
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{
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void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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if (!model.empty())
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objects.insertMesh(ptr, "meshes\\" + model);
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const int color = ref->base->data.color;
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const float r = ((color >> 0) & 0xFF) / 255.0f;
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const float g = ((color >> 8) & 0xFF) / 255.0f;
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const float b = ((color >> 16) & 0xFF) / 255.0f;
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const float radius = float (ref->base->data.radius);
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objects.insertLight (ptr, r, g, b, radius);
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}
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void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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void Light::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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if (!ref->base->sound.empty())
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{
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environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop);
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}
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}
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std::string Light::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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if (ref->base->model.empty())
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return "";
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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if (!(ref->base->data.flags & ESM::Light::Carry))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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std::string Light::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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return ref->base->script;
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}
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std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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std::vector<int> slots;
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if (ref->base->data.flags & ESM::Light::Carry)
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slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
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return std::make_pair (slots, false);
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}
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int Light::getValue (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
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ptr.get<ESM::Light>();
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return ref->base->data.value;
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}
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void Light::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Light);
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registerClass (typeid (ESM::Light).name(), instance);
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}
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std::string Light::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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return std::string("Item Misc Up");
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}
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std::string Light::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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return std::string("Item Misc Down");
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}
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}
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