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openmw-tes3mp/CMakeLists.txt

55 lines
1.4 KiB
CMake

project(OpenMW)
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
# Local files
set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
set(NIF nif/nif_file.cpp nifogre/ogre_nif_loader.cpp)
set(TOOLS tools/stringops.cpp tools/fileops.cpp)
set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
set(OGRE ogre/renderer.cpp)
set(INPUT input/oismanager.cpp)
set(GAME game/main.cpp game/esm_store/store.cpp game/cell_store.cpp)
set(GAMEREND game/render/mwscene.cpp)
# Platform specific
if (WIN32)
set(PLATFORM_INCLUDE_DIR "platform")
else (WIN32)
set(PLATFORM_INCLUDE_DIR "")
endif (WIN32)
# Dependencies
find_package(OGRE REQUIRED)
find_package(OIS REQUIRED)
find_package(Boost REQUIRED)
include_directories("."
${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR})
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
# Specify build paths
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}/bin")
# Other files
if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/plugins.cfg.win32
"${OpenMW_BINARY_DIR}/bin/plugins.cfg" COPY_ONLY)
else (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/bin/plugins.cfg" COPY_ONLY)
endif (WIN32)
# Main executable
add_executable(openmw ${BSA} ${TOOLS} ${OGRE} ${INPUT} ${GAME} ${GAMEREND})
target_link_libraries(openmw ${OGRE_LIBRARIES} ${OIS_LIBRARIES})