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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerAttack.hpp

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#ifndef OPENMW_PROCESSORPLAYERATTACK_HPP
#define OPENMW_PROCESSORPLAYERATTACK_HPP
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerAttack : public PlayerProcessor
{
PlayerPacketController *playerController;
public:
ProcessorPlayerAttack()
{
BPP_INIT(ID_PLAYER_ATTACK)
}
void Do(PlayerPacket &packet, Player &player) override
{
DEBUG_PRINTF(strPacketID.c_str());
if (!player.creatureStats.mDead)
{
player.sendToLoaded(&packet);
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERATTACK_HPP