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project(resources)
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set(WATER_FILES
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water_nm.png
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circle.png
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)
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set(MATERIAL_FILES
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atmosphere.shader
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atmosphere.shaderset
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clouds.shader
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clouds.shaderset
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core.h
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moon.shader
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moon.shaderset
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objects.mat
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objects.shader
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objects.shaderset
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openmw.configuration
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quad.mat
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quad.shader
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quad.shaderset
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shadowcaster.mat
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shadowcaster.shader
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shadowcaster.shaderset
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shadows.h
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sky.mat
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stars.shader
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stars.shaderset
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sun.shader
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sun.shaderset
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terrain.shader
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terrain.shaderset
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underwater.h
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water.mat
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water.shader
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water.shaderset
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selection.mat
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selection.shader
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selection.shaderset
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watersim_heightmap.shader
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watersim_addimpulse.shader
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watersim_heighttonormal.shader
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watersim_common.h
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watersim.mat
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watersim.shaderset
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mygui.mat
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mygui.shader
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mygui.shaderset
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)
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copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")
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copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/materials "${OpenMW_BINARY_DIR}/resources/materials/" "${MATERIAL_FILES}")
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