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openmw-tes3mp/nif/data.h

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008-2010 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.sourceforge.net/
This file (data.h) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
#ifndef _NIF_DATA_H_
#define _NIF_DATA_H_
#include "controlled.h"
namespace Nif
{
struct NiSourceTexture : Named
{
// Is this an external (references a separate texture file) or
// internal (data is inside the nif itself) texture?
bool external;
SString filename; // In case of external textures
NiPixelDataPtr data; // In case of internal textures
/* Pixel layout
0 - Palettised
1 - High color 16
2 - True color 32
3 - Compressed
4 - Bumpmap
5 - Default */
int pixel;
/* Mipmap format
0 - no
1 - yes
2 - default */
int mipmap;
/* Alpha
0 - none
1 - binary
2 - smooth
3 - default (use material alpha, or multiply material with texture if present)
*/
int alpha;
void read(NIFFile *nif)
{
Named::read(nif);
external = nif->getByte();
if(external) filename = nif->getString();
else
{
nif->getByte(); // always 1
data.read(nif);
}
pixel = nif->getInt();
mipmap = nif->getInt();
alpha = nif->getInt();
nif->getByte(); // always 1
}
};
} // Namespace
#endif