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openmw-tes3mp/apps/openmw/mwsound/watersoundupdater.hpp

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#ifndef GAME_SOUND_WATERSOUNDUPDATER_H
#define GAME_SOUND_WATERSOUNDUPDATER_H
#include <string>
namespace MWBase
{
class World;
}
namespace MWWorld
{
class ConstPtr;
}
namespace MWSound
{
struct WaterSoundUpdaterSettings
{
int mNearWaterRadius;
int mNearWaterPoints;
float mNearWaterIndoorTolerance;
float mNearWaterOutdoorTolerance;
std::string mNearWaterIndoorID;
std::string mNearWaterOutdoorID;
};
struct WaterSoundUpdate
{
std::string mId;
float mVolume;
};
class WaterSoundUpdater
{
public:
explicit WaterSoundUpdater(const WaterSoundUpdaterSettings& settings);
WaterSoundUpdate update(const MWWorld::ConstPtr& player, const MWBase::World& world) const;
void setUnderwater(bool value)
{
mListenerUnderwater = value;
}
private:
const WaterSoundUpdaterSettings mSettings;
bool mListenerUnderwater = false;
float getVolume(const MWWorld::ConstPtr& player, const MWBase::World& world) const;
};
}
#endif