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openmw-tes3mp/components/esm/queststate.hpp

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#ifndef OPENMW_ESM_QUESTSTATE_H
#define OPENMW_ESM_QUESTSTATE_H
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct QuestState
{
std::string mTopic;
int mState;
unsigned char mFinished;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif